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Forums > CSDb Discussions > Green Beret - Is any interested in..
2010-07-31 17:06
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Green Beret - Is any interested in..

Is anyone interested in making a new version / conversion for the C64, as I am sure it can be done better than the original official Imagine release. The Imagine release was impressive especially the Audio which could be re-used, or conversed to use less raster time, although the graphics, and some of the playability could be much improved.

Ideas:
If the game were based on disk / cartridge, I thought it would make sense to load each level during the interlude screens.

With the extra memory, maybe it would be possible to use hires overlays on the sprites.

If the score were placed in the upper border, the playing area could be increased, to match that / be similar to that of the Arcade version.
 
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2010-08-01 16:45
The Shadow

Registered: Oct 2007
Posts: 304
2010-08-01 16:47
algorithm

Registered: May 2002
Posts: 705
The overlay layout would not need to stay the same. When the player ducks. one sprite would be x expanded and the other would somewhat be positioned in an area where details are important (eg torso section)
Unfortunately the multicolor pixel would be 4 pixels wide, but the overlay should minimize the blockiness to some extent.

2010-08-01 17:48
STE'86

Registered: Jul 2009
Posts: 274
ok sounds like u have a plan. so when can we expect the initial alpha testrun?

Steve
2010-08-01 18:15
Hein

Registered: Apr 2004
Posts: 942
I'd start without overlay too. Why focus so much on black outlines, instead make a good animation (and save that spare sprite for game play). After all, you're free to interpret Green Beret the way you want.
2010-08-01 18:52
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
I guess hires overlays would limit the game to having a maximum of 3 characters per horizontal line,
which would be no good.

Using hires on the main character, and chunky pixels on the enemy would look odd.
I've never liked that, when I see it in games.

Here’s how the lead character ‘Green Beret’ could possibly look using multi colour.

Using Black, Yellow and any 3rd colour seems the way to go.

Green - Lead character
Brown - Usual Enemy
Grey - Kung Fu Enemy
etc.

Given the choice between pink and yellow for skin colour, when it comes to Arcade games, I’ve always prefer yellow over pink.


Based on the sprite from the Arcade game. He looks like a proper Green Beret, double 'ard ;)


2010-08-01 21:55
robozz

Registered: Oct 2003
Posts: 42
Interesting, I find the original sprite actually looks alot better than this new mockup. But maybe that is because I've never seen the arcade version. :)

If you're going to improve on a arcade->C64 conversion (graphic wise) why not select a game like 1942, Elevator Action or Gun Smoke instead...
2010-08-01 22:44
algorithm

Registered: May 2002
Posts: 705
Quote: ok sounds like u have a plan. so when can we expect the initial alpha testrun?

Steve


I agree that gameplay is important. but in my opinion, it is not worth reinventing the wheel if everything looks similar

perhaps even interlaced sprites (flicker would be minimized if mixing colors with similar luma)

With the disk trackloading system and compression this should not be a problem
2010-08-01 23:29
STE'86

Registered: Jul 2009
Posts: 274
well in all fairness the "arcade" sprite was just a de-res and auto recolour.

he could be retouched to something like this:


which is a quick lash up based on a cross between the arcade version posted and the late Joffa Smiths Spectrum version. whose sprites are admittedly closer to the arcade than the c64 ones.

anyway it does give a more "beefy" impression than the c64 ones.

Steve

2010-08-02 20:54
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
‘well in all fairness the "arcade" sprite was just a de-res and auto recolor.’

The ‘arcade’ sprite was re sized in the x direction only, and from the 2 resulting lo-res frames (which could be interlaced) the better looking frame was used.

There was no auto recolor. Using my own judgement, I decided what pixels should be black, green or yellow.

I think the results work well.

The sprite you have designed deviates too much from the original for my liking. Black and Yellow as the 2 main colours works much better than pink.
2010-08-02 22:35
STE'86

Registered: Jul 2009
Posts: 274
you actually think that works well?

honestly?
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