Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > SDI 2.0 Beta
2006-02-21 18:17
6R6

Registered: Feb 2002
Posts: 245
SDI 2.0 Beta

Hi.
A working preview here:
http://home.eunet.no/~ggallefo/sdi/

Report your bugs and thoughts here:

GRG
 
... 195 posts hidden. Click here to view all posts....
 
2009-12-04 11:40
robozz

Registered: Oct 2003
Posts: 43
Quote:
yes, the first byte:

01 : 00 05 40 <---- the 00 is part of the arp

It is not part of the arp, believe me.

study this table, three arpeggios all using instrument 00

00: 0c 00 40	;arp 40, speed "2", starting at pos 00 (c,7,3,0)
01: 07 01 80	;arp 41, speed "3", starting at pos 01 (7,3,0)
02: 03 02 c0	;arp 42, speed "4", starting at pos 02 (3,0)
03: 80 00 00

change the 00 byte in the first line to 03, and play arp 40
and listen!
according to you it would play a c,0 arp but as you can hear for
yourself, the "c" is not included in the arp!

PS. the "ding!" was actually a Monty Python reference, it
seemed like we were having an argument... :)
2009-12-04 11:53
Stainless Steel

Registered: Mar 2003
Posts: 966
Hmm, just out of curiosity i tried the following :

00:00 05 41


05:87 00 00

Which, if i understand Jan corretctly, should result in a 2 note arpeggio. But it doesn't. It just loops on 05, no arpeggio.

Am i missing something here?

Edit :

The jump function is a nice thing though. And i've been using it since day one.

I never actually thought of making an arpeggio program without it. But to my knowledge you must include all apreggiated notes in the program you jump to, since the note in the "first" program line where your jump command is wont be played.

Correct me if i'm wrong.
2009-12-04 12:43
robozz

Registered: Oct 2003
Posts: 43
Sigh...
hi and welcome to the "arpeggio for dummies" thread everyone... ;-)
(hang on, that just gave me an idea for a song title!)
2009-12-04 12:54
Stainless Steel

Registered: Mar 2003
Posts: 966
"dummies"? Hm.

I havent had any trouble making the arpeggios sound like i want them to so far.

What i would like though, is if it was possible to put arpeggio programs on seperate "pages".
If you have like a shitload of different arpeggio programs it gets kind of messy having them all underneath eachother.
Even with a "jumptable".
2009-12-04 13:01
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: Hmm, just out of curiosity i tried the following :

00:00 05 41


05:87 00 00

Which, if i understand Jan corretctly, should result in a 2 note arpeggio. But it doesn't. It just loops on 05, no arpeggio.

Am i missing something here?

Edit :

The jump function is a nice thing though. And i've been using it since day one.

I never actually thought of making an arpeggio program without it. But to my knowledge you must include all apreggiated notes in the program you jump to, since the note in the "first" program line where your jump command is wont be played.

Correct me if i'm wrong.


Aye! sorry!!!!!

I just tested it..

The transpose byte on a line with jump, is not included.
You're right!

2009-12-04 17:01
GT
Account closed

Registered: Sep 2008
Posts: 308
This thread being 3 years old now, and I haven't seen any new innovative ideas other than those I've allready figured out myself.

It is time to close this thread.
2009-12-04 17:08
Soren

Registered: Dec 2001
Posts: 547
Geir: Lazy complaining people should code their own tools ;-D
Everyone seem to have different taste in what a music editor should feature, anyways.
2009-12-04 17:12
GT
Account closed

Registered: Sep 2008
Posts: 308
It is just that, the ideas I get can allready be done in a way or another. Without coding anything new.
2009-12-04 17:25
GT
Account closed

Registered: Sep 2008
Posts: 308
I have an idea for the guys: code your own Casio-rhythm player with features like Techno patterns, Drum'n'Bass, Tango, Bossa Nova... Whatever... And lets see what creativity comes out of that. A new FC generation? ;-)
2009-12-04 18:18
Fredrik
Account closed

Registered: Apr 2009
Posts: 204
GT, i like SDI, and you should have all credit for making it.
If there should be a bug, then the bug is very small, and dont get you in a bad light.
SDI is a great work!
Previous - 1 | ... | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
grass/LETHARGY
celticdesign/G★P/M..
skull
Didi/Laxity
Guests online: 121
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.6)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Sprite Bukkake 2  (9.6)
9 Uncensored  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.7)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 Morph  (9.5)
7 Dawnfall V1.1  (9.5)
8 Libertongo  (9.5)
9 Katzen-Video.mp4  (9.5)
10 Onscreen 5k  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Performers  (9.3)
4 Fairlight  (9.3)
5 Triad  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Mutetus  (9.7)
3 Jeroen Tel  (9.6)
4 Linus  (9.6)
5 Jammer  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.059 sec.