You are not logged in -
nap
CSDb User Forums
Forums
>
C64 Pixeling
>
roguelike charset
2013-03-21
00:07
Trihook
Account closed
Registered: Mar 2013
Posts: 12
roguelike charset
Here's a c= roguelike charset I made.
row 1:
capital letters, most common sentence signs
row 2:
numbers, less common sentence signs, full tile (very useful)
row 3:
brick wall, stone wall, 4x floor tiling, liquid (water, lava) coins, closed and opened chest, scroll, book, key, skeleton key, lockpicks, 16x magic symbol, swirl
row 4:
closed and open door, closed and open portcullis, altar, up and down stairs, 2x lever, knife, sword, 2 handed sword, axe, battleaxe, spear, glaive, trident, staff, club, mace, flail, shortbow, longbow, crossbow, arrow, bolt, dart, shuriken, staff, cheese, pear, meat
row 5:
corpse, blobby, blob, grue, rat, adder, cobra, skeleton, zombie, ghoul, mummy, lich, imp, demon, arch-demon, ghost, reaper, air, fire, ice, earth elementals, goblin, orc, ogre, goblin archer, orc archer, witch, zealot, shaman, centaur, minotaur
row 6:
monkey, gorilla, rabbit, squirell, skunk, chameleon, scorpion, goat, ram, dog, cat, dear, troglodyte, cyclop, gargoyle, harpy, 3 headed, 2 headed, 1 headed hydra, gryphon, dragon, spider, squid, octopus, ninja, knight, man, woman, unlit and lit brazier, box drawing chars
row 7:
tombstone, shovel, pick, buckler, kite shield, tower shield, helm, gauntlet, robe, chainmall, leather armour, plate and full plate armour, boots, amulet, ring, potion, 8x frame drawing chars, 7x box drawing chars
row 8:
letters, dart trap, spike trap, bear trap, mouse trap, 2x box drawing chars
2013-03-21
01:45
Flex
Registered: Feb 2002
Posts: 111
oh shit you really put some effort on this one! Hope they're gonna be of good use by someone.
2013-03-21
06:06
SIDWAVE
Account closed
Registered: Apr 2002
Posts: 2238
no pic eror in 40
2013-03-21
07:48
bugjam
Registered: Apr 2003
Posts: 2639
Neat! Hint: offer it over at Lemon64 forums or, if you are German-speaking, at forum64.de - there are a few little projects going on (e.g. the project of Hakman,
Posting Drop Box Link for Beta Test Game : Dungeon Realm Revisited
- he also moved over to Lemon for the development). I am sure it will find someone appreciating it. Cheers!
2013-03-21
13:35
MagerValp
Registered: Dec 2001
Posts: 1081
The monsters would totally fit my RPG project:
2013-03-21
15:34
Perplex
Registered: Feb 2009
Posts: 255
Nice work!
If I was making a roguelike game, I would probably reserve a portion of the charset (say, 32 chars) for monsters that was local to the current area. You could then have many different sets of monsters, and much more than 256 different tiles altogether.
2013-03-21
16:24
Trihook
Account closed
Registered: Mar 2013
Posts: 12
If I was drawing tilesets, and had a disorganized master tileset, I would probably pick the most usefull 256 tiles and post them here while I draw some more. ;)
If anyone needs the tiles feel free to use them, and if you want more, I could upload all I have. If anybody wants to draw some more or help out in any way that would be nice.
Drawing them I noticed that going for a classic rpg view as opposed to pure top down expands the tilset into many interesting ways.
Now seeing the pic from MagerValp, there's even more possibilities. That's some kind of half isometric view. I'm guessing a full isometric or even ultima style isometric is possible. There's also hexagonal permutations with top down and 'isohextric' style.
Thinking about it some more, the monsters could be even used for a side view game.
I think the classic half bird's eye view is a good balance between beauty and a small memory footprint.
2013-03-24
12:44
Trihook
Account closed
Registered: Mar 2013
Posts: 12
I made a mockup:
2013-03-24
16:33
MagerValp
Registered: Dec 2001
Posts: 1081
Sweet!
2013-03-24
20:54
enthusi
Registered: May 2004
Posts: 679
This looks very nice. On a TFT at least.
Im a bit sceptical what to make of it from a CRT Monitor.
If you even want to care about that is another topic though.
2013-03-24
22:12
Trihook
Account closed
Registered: Mar 2013
Posts: 12
I'm not sure how to simulate a CRT but here's some filtered in scanlines I made in the GIMP.
On a side note, It's supposed to be a game, so gameplay should come before graphics. A crap game with beautifull gfx is still crap, while a good game with bad gfx is still a good game.
... 25 posts hidden. Click
here
to view all posts....
Previous - 1 |
2
|
3
|
4
-
Next
Refresh
Subscribe to this thread:
You need to be logged in to post in the forum.
Search the forum:
Search
All forums
C64 Coding
C64 Composing
C64 Pixeling
C64 Productions
CSDb Bug Reports
CSDb Development
CSDb Discussions
CSDb Entries
CSDb Feedback
CSDb Info
CSDb moderators
CSDb Questions
Messages to moderators
Requests
for
in
Writer & text
Text
Writer
All times are CET.
Search CSDb
All
Releases
Groups
Sceners
Events
BBS
SIDs
-------
Forum
Comments
Advanced
Users Online
Yogibear/Protovision
Paladin/G★P
jicas/Patagonia
Twoflower/ΤRIΛD
Guests online: 111
Top Demos
1
Codeboys & Endians
(9.7)
2
Next Level
(9.7)
3
13:37
(9.7)
4
Coma Light 13
(9.6)
5
Mojo
(9.6)
6
Edge of Disgrace
(9.6)
7
Uncensored
(9.6)
8
Comaland 100%
(9.6)
9
What Is The Matrix 2
(9.5)
10
Wonderland XIV
(9.5)
Top onefile Demos
1
Nine
(9.7)
2
Layers
(9.6)
3
Party Elk 2
(9.6)
4
Cubic Dream
(9.6)
5
Copper Booze
(9.6)
6
Rainbow Connection
(9.5)
7
Dawnfall V1.1
(9.5)
8
Onscreen 5k
(9.5)
9
Morph
(9.5)
10
Ten
(9.5)
Top Groups
1
Oxyron
(9.3)
2
Booze Design
(9.3)
3
Performers
(9.3)
4
Censor Design
(9.2)
5
Crest
(9.2)
Top Crackers
1
Mr. Z
(9.9)
2
Antitrack
(9.8)
3
OTD
(9.8)
4
Fungus
(9.8)
5
S!R
(9.8)
Home
-
Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.063 sec.