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Forums > CSDb Discussions > Completing unfinished game previews
2009-01-02 16:35
The Shadow

Registered: Oct 2007
Posts: 304
Completing unfinished game previews

Many excellent games have been created but never completed. Our scene is filled with genius talent. There are enough talented coders, musicians and pixel masters to finish unfinished previews. There are so many previews out there, probably over 1000. The original creators of such games already did the hard part. It would strengthen the scene if a team of sceners got together and completed the many previews there are. I will contribute to this project as well.

2009-01-02 16:55
Soren

Registered: Dec 2001
Posts: 547
A long as it's damn good games - otherwise it's a waste of time if you ask me :-)
2009-01-02 16:59
The Shadow

Registered: Oct 2007
Posts: 304
Dune II Preview is an example.
2009-01-02 17:04
Soren

Registered: Dec 2001
Posts: 547
yep, looks like a good example to me... I just wanted to be sure :-)
2009-01-02 17:07
iAN CooG

Registered: May 2002
Posts: 3178
Quote: Dune II Preview is an example.

Are you joking? these are 2 static pics, nothing more.
Also, not having any source, you can forget someone will continue a game from a mere disass.
2009-01-02 17:09
Soren

Registered: Dec 2001
Posts: 547
well, I am asuming that the games to finish DO come with source codes and are more finished than just a few screenshots.
2009-01-02 17:14
Soren

Registered: Dec 2001
Posts: 547
To me it would probably be more interesting to work on new game projects, from scratch.
2009-01-02 17:19
The Shadow

Registered: Oct 2007
Posts: 304
Quote: Are you joking? these are 2 static pics, nothing more.
Also, not having any source, you can forget someone will continue a game from a mere disass.


That's not true. In order to crack, NTSC fix, Pal fix, add trainers and levelpack, one must become familiar with the game needing work. Once you thoroughly study the code of a game, it is easy enough to add components, graphics, music and levels to a game, without using the original source code.
2009-01-02 17:42
JackAsser

Registered: Jun 2002
Posts: 2014
Just don't touch Eye of the Beholder I. That baby is mine, my own, my precious...
2009-01-02 19:33
Oswald

Registered: Apr 2002
Posts: 5078
Quote: That's not true. In order to crack, NTSC fix, Pal fix, add trainers and levelpack, one must become familiar with the game needing work. Once you thoroughly study the code of a game, it is easy enough to add components, graphics, music and levels to a game, without using the original source code.

erhm... its about finishing a game, not cracking. secondly have you studied dune II code ? anything else besides a picture displayer?:)
2009-01-02 20:08
doynax
Account closed

Registered: Oct 2004
Posts: 212
Getting a playable tech-demo up and running just isn't "the hard part", rather fleshing out and polishing a complete game is. And that's precisely reason you're seeing all those unfinished previews in the first place.
There's a lot of truth to the old adage about the last ten percent of a project taking ninety percent of the time. (Believe me, I should know...)

Actually, this is why I'm so impressed with Cadaver's game projects. MW4 may not be the most technically advanced or beautiful game out there but it's nevertheless got polish and playability in spades, and that's something hobby game developers seem to have a much harder time achieving.

And I suppose the type of amateur (that is to say unpaid) programmers who enjoy working on limited systems also have a tendency lose interest in a project once all of the hard technical challenges have been dealt with.
 
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