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Paulko64
Registered: Jul 2010 Posts: 24 |
VVVVVV c64 conversion...
Hello all,
I've been a long time c64 fan, and have since a few years been into assembler game coding on the c64. I've never released anything yet, mostly because all my projects are not finished and I don't want to raise too high expectations.
From the beginning of this year I've been working on a c64-version of the best 2010-indie game: VVVVVV (http://thelettervsixtim.es/). I already have a layout converter written and have most of the basic gravity flipping control mechanism implemented. The original author Terry Cavanagh is very enthousiastic about a real c64 version.
Before releasing anything though, I wondered if anybody here is interested in converting the awesome chiptunes that accompany this great game. Souleye (http://souleye.madtracker.net/) has given permission for c64 versions of his tunes, as long as they're non-profit. I think a skilled c64 musician should be able to make a version which sounds equally as good as the originals. I myself have a preference for a 6581 goattracker version...
To show you guys I'm for real, hereby 2 screenshots of my work-in-progress version:
Regards,
PaulKo64 |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
thumbs up, vvvvvv really rocked, c64 version would be very cool ! |
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Mr. SID
Registered: Jan 2003 Posts: 424 |
Awesome! It's a very addictive game, and there really should be a C64 version. Looking forward to this! |
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Paulko64
Registered: Jul 2010 Posts: 24 |
Just to give you all a quick update,
Last week has seen some serious bug hunting, but at least now the checkpoint, as well as the quicksand functionality is correctly implemented. Next stop will be the implementation of the moving platforms...
Regards,
PaulKo64 |
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TPM
Registered: Jan 2004 Posts: 110 |
gameplay is really cool.. thumbs up! |
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Deev
Registered: Feb 2002 Posts: 206 |
I hadn't seen this thread before, but as others have said, good luck with the conversion, it could make a really good C64 game! |
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bugjam
Registered: Apr 2003 Posts: 2579 |
If nobody raises his hand for the music in this thread, I would suggest starting a specific thread in the Composers forum. I reckon all the SID gangsta rappers might not have noticed yet.
Good luck!
-Bugjam |
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Mix256 Account closed
Registered: Dec 2008 Posts: 26 |
This'll be kick ass! So looking forward to playing this. |
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saehn Account closed
Registered: Apr 2006 Posts: 44 |
\o/ w00t! cool little game, and your version is looking quite nice. |
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Paulko64
Registered: Jul 2010 Posts: 24 |
All,
Finally, after tonight the room names are now correctly displayed in the bottom border. All basic gameplay features are implemented. One can actually play through the whole 1st level already.
Next up will be fine-tuning the controls...
Regards,
PaulKo64 |
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Paulko64
Registered: Jul 2010 Posts: 24 |
Hello all,
After almost 900 downloads of the demo version (VVVVVV Demo), I thought it would be time to give you guys an update of my progress in converting the full game.
Although all screens are RLE-packed, I was still forced to include a multiloader to load in additional levels. However, using Cadavers loader, the game will also support REUs!
The laboratory level is completely finished, including the inversion planes and background animations. The overworld is almost finished, and I'm just starting on the 2nd spacestation level.
The most important thing is that ne7 is working miracles in converting the tunes! Already his work in progress tunes are amazing!
I.e. slowly but surely the game is taking shape.
Regards,
PaulKo64 |
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