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Forums > CSDb Discussions > Defining 'World Firsts'
2012-01-20 21:21
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Defining 'World Firsts'

It is obvious what a world first is when it comes to a single effect.
Combining 2 or more effects, does that count as a world first ?

I'd anwser yes.
2012-01-20 22:38
Count Zero

Registered: Jan 2003
Posts: 1882
Hm,

if you for the first time ever get an erection and don't cum and later an erection but also cum thats a world first in any case.
2012-01-21 09:48
Sander

Registered: Jan 2002
Posts: 493
The classification comes from 'world first FLI', or whatever NEW effect.
But this reasoning makes practically EVERYTHING a 'world first' :)

@C0: ... what?! :)
2012-01-21 10:44
Zyron

Registered: Jan 2002
Posts: 2381
This thread is a world first.
2012-01-21 11:54
Skate

Registered: Jul 2003
Posts: 494
@Wile Coyote: In my opinion, you are always free to call combination effects "world first". Important thing is, if you combine effects like HCL did at EoD, it has a meaning. If each effect looks awesome alone, then this combination is acceptable for me. But if the demo audience feels the quality loss due to hardware limitations using combined effects, you can still call it a "world first" but noone gives a shit about it except yourself. :)
2012-01-21 13:46
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
'but noone gives a shit about it except yourself. :)'
@Skate ..and you know that for sure ?
One thing is for sure, 4 people gave a s*** enough to reply ;P
2012-01-21 13:56
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
The combination of effects to produce a world first at least means there’s life left yet on the C64 when it comes to World Firsts

It got me thinking..
There was once a World First when it came to the effect IFLI (I think it was the Samantha Fox IFLI).
I think Krestology was the first demo to feature Sprites over IFLI. I guess the door remains open for Maximum number of Sprties over IFLI. I like sprite records.
2012-01-21 15:05
Skate

Registered: Jul 2003
Posts: 494
if it is all about "that's the only way to have more world firsts on c64", i say "not at all". world firsts are not only limited by technicial achivements. i have a demo part i'm working on right now. i'm sure at least 50 or more c64 coders are able to code the same part. But they didn't until today and hopefully they won't until i release it. :) And it will be a world first for c64 platform. I'm sure you can find some original ideas as world first "single" effects, too. Just don't get stuck in VIC registers when thinking on a new effect. Make the decision first, than start thinking on how to do it on c64. This method works for me.
2012-01-21 18:21
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
@Skate I look forward to seeing your world first, providing someone does not beat you to it ;D
2012-01-21 19:04
chatGPZ

Registered: Dec 2001
Posts: 11293
Quote:
The combination of effects to produce a world first at least means there’s life left yet on the C64 when it comes to World Firsts

sounds like cracker groups releasing manky
2012-01-22 09:47
JackAsser

Registered: Jun 2002
Posts: 2014
To me it's quite pointless to code something already previously done. Always try to improve the effect => each effect you do is a world's first in some sense (i.e. better resolution, better framerate etc.) Which leads us to a gray zone, when is it a NEW effect and when is it just an improvement, and when would an improvement count as a world's first?

It leads to the conclusion that it's pointless to talk about world's firsts imho.
 
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