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jcompton
Registered: Feb 2006 Posts: 70 |
Release id #188012 : PSI-5 Trading Company +4D
The number keys 1-4 should be able to select a mission, but that doesn't seem to work. |
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ϵʟʞ
Registered: May 2012 Posts: 26 |
Quoting jcomptonThe additional mission seems to be a way to smooth out the difficulty curve between missions 2 and 3 (or missions 1/2 from the three-mission version).
Yes! Additionaly, in the right meaning mission to 'Markus-3' is not 'additional' as it is not my 'addition', the best on it is that it was already included in the original code! :) |
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jcompton
Registered: Feb 2006 Posts: 70 |
Ah, interesting.
Since you seem to have spent more time digging through the game's code than most, have you tracked down how the different crew characteristics are configured? (for example, how the game assigns weapons officers their skill with each of the four weapons and their likelihood to open fire without orders, etc.) |
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ϵʟʞ
Registered: May 2012 Posts: 26 |
Uhm, I did not pointed at the game logic, because what you are talking about is not so trivial to understand.. The game is really the masterpiece. There are really lots of routines combined together.. This massively increase the number of branching of possible cases. I found the places of where data is written and tried to understand to some of them but not all I discovered.. They are spread on many different places in C64 memory. This logic is the most important part of what this game is about. To analyze the whole process for me would need really lots of time. Maybe someone more skilled could decompile all of them and better understand. But - if you imagine the machine code look and the memory size of C64 - I was fighting with the free space in memory for my modifications - there is not much space left in memory! |
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