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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Defining 'World Firsts'
It is obvious what a world first is when it comes to a single effect.
Combining 2 or more effects, does that count as a world first ?
I'd anwser yes. |
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... 42 posts hidden. Click here to view all posts.... |
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Zyron
Registered: Jan 2002 Posts: 2381 |
This thread is a world first. |
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Skate
Registered: Jul 2003 Posts: 494 |
@Wile Coyote: In my opinion, you are always free to call combination effects "world first". Important thing is, if you combine effects like HCL did at EoD, it has a meaning. If each effect looks awesome alone, then this combination is acceptable for me. But if the demo audience feels the quality loss due to hardware limitations using combined effects, you can still call it a "world first" but noone gives a shit about it except yourself. :) |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
'but noone gives a shit about it except yourself. :)'
@Skate ..and you know that for sure ?
One thing is for sure, 4 people gave a s*** enough to reply ;P |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
The combination of effects to produce a world first at least means theres life left yet on the C64 when it comes to World Firsts
It got me thinking..
There was once a World First when it came to the effect IFLI (I think it was the Samantha Fox IFLI).
I think Krestology was the first demo to feature Sprites over IFLI. I guess the door remains open for Maximum number of Sprties over IFLI. I like sprite records. |
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Skate
Registered: Jul 2003 Posts: 494 |
if it is all about "that's the only way to have more world firsts on c64", i say "not at all". world firsts are not only limited by technicial achivements. i have a demo part i'm working on right now. i'm sure at least 50 or more c64 coders are able to code the same part. But they didn't until today and hopefully they won't until i release it. :) And it will be a world first for c64 platform. I'm sure you can find some original ideas as world first "single" effects, too. Just don't get stuck in VIC registers when thinking on a new effect. Make the decision first, than start thinking on how to do it on c64. This method works for me. |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
@Skate I look forward to seeing your world first, providing someone does not beat you to it ;D |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
Quote:The combination of effects to produce a world first at least means theres life left yet on the C64 when it comes to World Firsts
sounds like cracker groups releasing manky |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
To me it's quite pointless to code something already previously done. Always try to improve the effect => each effect you do is a world's first in some sense (i.e. better resolution, better framerate etc.) Which leads us to a gray zone, when is it a NEW effect and when is it just an improvement, and when would an improvement count as a world's first?
It leads to the conclusion that it's pointless to talk about world's firsts imho. |
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algorithm
Registered: May 2002 Posts: 705 |
Working on my first 'proper' trackloader demo which should include some 'world first gfx modes' however like Jackasser mentioned, there are always improvements to routines and defining each improvement as world firsts would result in a huge list.
If one of my gfx modes result in sprites being placed at specific locations, it would still be similar to a mode such as mucsu. What if i was to utilise some type of spatial color dither, would that be a world first as well?
What about audio decompression? if i was was create a variation of the same routine, but with a more accurate pc encoder resulting in clearer c64 samples.
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
imho at least these days every single claim for such world first must come together with a definition of what exactly was done. that also pretty much answers the original question :) |
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