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Forums > C64 Composing > SID Factory
2006-09-02 16:19
Laxity

Registered: Aug 2005
Posts: 459
SID Factory

Ok.. So.. I added it and called it an alpha release since it's not yet completely done and subject to fundamental changes, especially in the file format.

SID Factory 0.5 (alpha 1)
 
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2006-09-07 09:36
Sidder
Account closed

Registered: Mar 2003
Posts: 56
Quote:
Did the editor crash?

No, it was only theoretical question.
2006-09-08 23:35
abaddon
Account closed

Registered: Apr 2002
Posts: 28
Quote: Was that $8c default transposition answer enough?

I ran SDI once, and if I remember correctly, it displays or can display notes transposed in the sequences. Pretty cool I think, which makes the relative transposition a lot more dynamic when editing because you'll actually hear the notes you type not the notes you type plus some obscure transposition. I like that! While praising SDI, I might as well add that I find the 4th utility-track (or what to call it?) a brilliant concept.


yeah, i know all about it, since i've been using jch's editor for many years now. i just think the sdi's way is more flexible, though adding it would break the compatibility with older tunes in your editor. maybe it could convert the old tunes to the new trackformat while loading.


2006-09-09 10:35
Soren

Registered: Dec 2001
Posts: 547
well, I'm glad that Laxity is doing this editor to please himself, as often you can't please everyone, due to people wanting things to work in different ways.
In my editor I have seserved $9000 bytes for sound and music data (that includes 160 sequences, so I have already had a few problems fitting everything into it. So I did a priority list of "things to do". Unpacked my editor is 244 blocks big, so I hope that I'll still find a cruncher that handles files of that size. ;-)
Anyways, my point is that musicians don't always think of the "problem" of only having 64k to work with... musicians who code editors do, however. And in my opinion a lot of things being suggested for c64 music editors, are not really needed.
2006-09-09 10:54
cadaver

Registered: Feb 2002
Posts: 1154
@Jeff: just out of interest, what's your maximum sequence size in bytes? Or is memory dynamically handled? I've used fixed 192 in ninjatrackers, though the playroutine could handle full 256.
2006-09-09 11:00
Soren

Registered: Dec 2001
Posts: 547
@cadaver: it's 192 bytes as the duration bytes are left out in the editor-version of the player, so I have to make sure that it will always fit into a 256 bytes sequence in the packer- version of the player, which ofcourse has the duration bytes.
:)
2006-09-09 11:14
abaddon
Account closed

Registered: Apr 2002
Posts: 28
yeah, i suppose it can get annoying, implementing all kinds of little features that everyone wants. maybe i'll revenge with my own music-editor... maybe not. :) in any case, excellent work so far.
2006-09-09 11:24
Soren

Registered: Dec 2001
Posts: 547
@Abbaddon:
Sid-Factory looks very good to me, sofar :-)
2006-09-09 11:41
Laxity

Registered: Aug 2005
Posts: 459
Quote: @Abbaddon:
Sid-Factory looks very good to me, sofar :-)


Doyoumean untill I screw it up? ;)
2006-09-09 11:47
Soren

Registered: Dec 2001
Posts: 547
@Laxity:
Hehe, no :) I know from myself that bugs occur, but those can be corrected, when they are found..
Also just think about how big an improvement SidFactory is compared to your old editor :-)

2006-09-09 13:33
Laxity

Registered: Aug 2005
Posts: 459
Quote: @Laxity:
Hehe, no :) I know from myself that bugs occur, but those can be corrected, when they are found..
Also just think about how big an improvement SidFactory is compared to your old editor :-)



Oh yes.. In that perspective SID Factory is rather good ;) I like the old editor a lot though.
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