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Forums > CSDb Discussions > VICE 2.1 has been released
2008-12-19 20:39
blacky

Registered: Sep 2007
Posts: 41
VICE 2.1 has been released

VICE 2.1 has been released.

VICE is the Versatile Commodore Emulator, it emulates the Commodore C64,
C128, VIC20, PET, PLUS4 and the CBM-II, as well as the C64 DTV, and it
runs on Win32, Unix, DOS, RiscOS, OS/2, BeOS, QNX, SkyOS, AmigaOS and
GP2X systems.

VICE is *free* software released under the GNU General Public License,
and as such it comes with full source code.

Most important changes since the last version include:


* Changes in VICE 2.1
======================

** General
----------

- The VICEplus project has been joined with VICE. Thus, x64dtv is now
part of VICE.

- We can be contacted via IRC: #vice-dev on freenode

- Added a more accurate ReSID engine using floating point math (ReSID-FP).

- Added support for the USB HardSID.

- PAL emulation has been rewritten and optimized.

- Fixed the ACIA 6551 emulation. (x64/x128/xcbm2/xpet/xplus4)

- Monitor commands help text is now translated too
(in ports where translation is available at all)

- Monitor IO command now displays IO area even if it is currently
banked out.

- GCR file handling (.G64) issues an error message if the .G64 does not
have the expected structure. Before, VICE just silently ignored such
files.

- IRQ handling fix

** C64/C128 changes
-------------------

- Fixed the digimax sound generation.

- Added the RR clockport disable functionality at $DF00.0. Allows
to disable the RRnet.

- Improved REU compatibility and timing.

** C64 changes
--------------

- Added isepic cartridge emulation.

- Added Double Quick Brown Box cartridge emulation.

** VIC20 changes
----------------

- Improved the sound emulation.

- Fixed the lowest note bug.

- Improved VIC emulation (exact in-line color/reverse mode changes).

** C64DTV changes
-----------------

- New emulator.

** Unix changes
---------------

- XRandR fullscreen implemented

- Command line option `-fullscreen' is supposed to do something
useful.

- Vsync code imported from win32 (based on openGL extension).
see also doc/openGLsync-howto.txt.

- Vidmode (fullscreen support) is broken and therefore marked as
deprecated. It will be removed in the next release if no-one takes
responsibility to fix the broken code and is willing to maintain the
code.

- PAL Emulation (new implementation, improved speed) should be usable
again (it was broken on certain display depths).

- Log messages are always english.

- Only x11 keymaps will be installed when doing a 'make install'.

- MIDI cartridge emulation for x128, x64 and xvic.

** MS-Windows changes
---------------------

- Watcom generated executables are more optimized.

- MIDI cartridge emulation for x128, x64 and xvic.

- When specifying the target for the RS232 communication
(Menu Settings/RS232 Settings), the target can be specified by
name now. Before, you had to use the IP address.

- Fixed some minor errors with the RS232 communication via TCP
connections.

- RS232 can use real devices now, too.
To use this feature, you have to specify the COM port used in
Settings/RS232 Settings like:
\\.\com1: baud=57600 parity=N data=8 stop=1

The characters after the colon can be used to specify additional
settings for the COM port. The string must have the same form as the
mode command's command-line arguments:
[baud=b][parity=p][data=d][stop=s][to={on|off}][xon={on|off}]
[odsr={on|off}][octs={on|off}][dtr={on|off|hs}][rts={on|off|hs|tg}]
[idsr={on|off}]

The above example specifies COM1 with a baud rate of 57600, no parity,
8 data bits and 1 stop bit.

Note that the leading \\.\ is used to distinguish between TCP/IP
targets and real devices, thus, you have to use it.

(Sorry, no fancy UI yet.)

- vsid GUI reworked:
* infoline appears only by pressing "I"
* raises process priority. Otherwise, when in background,
looses cpu power and music is not played at correct speed
* drag&drop support; window also gets focus back on drop
* correct display of emulated sid model (when using -keepenv)
* changed colors

- fixed copy function from the VICE monitor window.

** AmigaOS changes
------------------

** OS/2 changes
---------------

- Fixed 24/32bit display depth problem.

** GP2X changes
---------------

- Fixed black screen problem.

- Pause emulation while the menu is open.

- Added experimental support for USB keyboard and joystick.

- Removed vsid.

** Mac OS X changes
-------------------

- x64a.app and x64dtv.app (Cocoa) are now feature complete
* added flip lists
* added netplay dialog
* added ROM resources
* added video settings dialog
* added record snapshot dialog

- Introduced new control window that replaces old peripherals drawer
* with tape control buttons
* attach/eject buttons for each drive
* drag & drop of disk/tape images

- Introduced Cocoa compile for Mac OS X 10.5 and greater with more features
(see extended Resource Inspector)

- Completely rewritten joystick driver that supports user-definable buttons
for fire and all directions.

- Copy & Paste support for emulator and monitor/log window

- Added x2, x3, x4 view scaling like in Quicktime Player

- Store visibility and size of all windows in user's preferences

- Added Keyset Joystick toggle to quickly disable keyboard joysticks

- Added MIDI support





The VICE 2.1 source archive is available at:
http://zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE..

The VICE 2.1 WIN32 binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 DOS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Mac OS X 10.3/10.4 native Cocoa binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Mac OS X 10.5 native Cocoa binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Mac OS X X11 Gtk+ binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Mac OS X X11 Athena Widgets binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 M68K Amiga OS 3.x binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 PPC Amiga OS 4.x binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 PPC MorphOS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Intel AROS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 PPC AROS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 AROS64 binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 SkyOS binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 GP2X binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 RiscOS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Intel BeOS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 PPC BeOS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 QNX 4.x binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 QNX 6.x binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 OS/2 binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Minix 3.x binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The VICE 2.1 Atari Mint binary package is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/..

The Solaris ports can be found at:
http://www.viceteam.org/solaris.html

The SCO openserver and unixware ports can be found at:
http://www.viceteam.org/sco.html

For more information check out the VICE home page at:

http://www.viceteam.org/

At the time this was written the VICE home page was not updated yet,
rest assured that it will be updated soon.
In the meantime, please use

http://vice-emu.sourceforge.net/


The VICE team wishes you all a Merry Christmas!

Signed, Marco van den Heuvel.
 
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2008-12-29 14:28
doynax
Account closed

Registered: Oct 2004
Posts: 212
Quote: cubic interpolation in realtime?
Not sure if that's wise...


Not really a problem on any reasonably modern graphics card, not with shaders anyway. Though it takes a bit of hacking.
Then again, anyone who's so into emulation as to care about the aspect ratio being a fraction off probably has a CRT anyway (good luck trying to match 50 Hz on an LCD screen), so why not simply adjust the screen width manually instead?
2008-12-29 14:37
Mace

Registered: May 2002
Posts: 1799
I'd rather see better datasette controls then a different aspect ratio.

(Enthusi, are you with me? ;-) )
2008-12-29 14:54
iAN CooG

Registered: May 2002
Posts: 3186
Quote: I'd rather see better datasette controls then a different aspect ratio.

(Enthusi, are you with me? ;-) )


If you are on windows, edit win_shortcuts.vsc to add handy tape controls on f9-f12
KEY             0x78        IDM_DATASETTE_CONTROL_REWIND      F9
KEY             0x79        IDM_DATASETTE_CONTROL_FORWARD     F10
ALT             0x7A        IDM_DATASETTE_RESET_COUNTER       F11
KEY             0x7A        IDM_DATASETTE_CONTROL_STOP        F11
ALT|SHIFT       0x7A        IDM_DATASETTE_CONTROL_RESET       F11
KEY             0x7B        IDM_DATASETTE_CONTROL_START       F12
ALT             0x7B        IDM_DATASETTE_CONTROL_RECORD      F12
2008-12-29 15:15
Cruzer

Registered: Dec 2001
Posts: 1048
Quote: cubic interpolation in realtime?
Not sure if that's wise...


Not saying that's how they should do it. That's just how to make Photoshop do it properly. Surely it's no problem to make some weighted averages of two pixels in realtime even w/o a gfx card. They already do that for the PAL emulation, it's just a bit more of the same.
2008-12-29 15:27
doynax
Account closed

Registered: Oct 2004
Posts: 212
Quote: Not saying that's how they should do it. That's just how to make Photoshop do it properly. Surely it's no problem to make some weighted averages of two pixels in realtime even w/o a gfx card. They already do that for the PAL emulation, it's just a bit more of the same.


The difference here is that PAL emulation operates at fairly low resolution (e.g. 320x200 plus overscan) for the most part, and as I recall it used to have some performance problems anyway. Aspect ratio adjustment would need to operate at some high native resolution of your screen to be useful, and cubic interpolation at 1920x1080 isn't exactly something I'd want to attempt in software..

But then again, that's just the kind of thing pixel shaders are for ;)
2008-12-29 15:45
Cruzer

Registered: Dec 2001
Posts: 1048
@doynax: Who says it has to be fullscreen? Taking the current double size and scaling to down to 90% width / 100% height (or whatever the correct ratio is) would do just fine for me. And it should of course be optional.
2008-12-29 19:53
Mace

Registered: May 2002
Posts: 1799
Cruzer, you'd get mixed colour pixels with any scaling method.
That doesn't make it prettier, imho.
2008-12-29 21:15
Cruzer

Registered: Dec 2001
Posts: 1048
Sure doesn't look like much loss of quality to me...
Note that each pixel is scaled from 2x2 to 2 x 1.8 so no pixels are lost.
2009-01-08 03:28
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Yesterday, using Vice 2.1 - i compiled a SDI music in turboassembler, and started the prg.

It plays music, and has some keys to press to turn off/on stuff.

The keyboard didnt work, after starting the prg with S from turboass.

But CBM worked, so i pressed and got back into turboass.

Now no keys worked, but the cursors was reversed!
when i press cursor right, it went left! and each time i pressed, it switched to other case. higher case, lower case... endlessly.

I have AR6 cart installed, and a reset went wrong: the start screen didnt appear!

So i think...

Vice got into a mode where it thinks that CBM is always pressed ?

cbm+reset gives no start screen in AR..

How the hell can such bugs happen ?
2009-01-08 03:31
chatGPZ

Registered: Dec 2001
Posts: 11350
sometimes the status of the shift key (not cbm) gets stuck ... no idea why. find a way to reproduce the problem and report it :)
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