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The Shadow
Registered: Oct 2007 Posts: 304 |
Completing unfinished game previews
Many excellent games have been created but never completed. Our scene is filled with genius talent. There are enough talented coders, musicians and pixel masters to finish unfinished previews. There are so many previews out there, probably over 1000. The original creators of such games already did the hard part. It would strengthen the scene if a team of sceners got together and completed the many previews there are. I will contribute to this project as well.
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iAN CooG
Registered: May 2002 Posts: 3186 |
Quote: Dune II Preview is an example.
Are you joking? these are 2 static pics, nothing more.
Also, not having any source, you can forget someone will continue a game from a mere disass. |
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Soren
Registered: Dec 2001 Posts: 547 |
well, I am asuming that the games to finish DO come with source codes and are more finished than just a few screenshots. |
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Soren
Registered: Dec 2001 Posts: 547 |
To me it would probably be more interesting to work on new game projects, from scratch. |
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The Shadow
Registered: Oct 2007 Posts: 304 |
Quote: Are you joking? these are 2 static pics, nothing more.
Also, not having any source, you can forget someone will continue a game from a mere disass.
That's not true. In order to crack, NTSC fix, Pal fix, add trainers and levelpack, one must become familiar with the game needing work. Once you thoroughly study the code of a game, it is easy enough to add components, graphics, music and levels to a game, without using the original source code. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Just don't touch Eye of the Beholder I. That baby is mine, my own, my precious... |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: That's not true. In order to crack, NTSC fix, Pal fix, add trainers and levelpack, one must become familiar with the game needing work. Once you thoroughly study the code of a game, it is easy enough to add components, graphics, music and levels to a game, without using the original source code.
erhm... its about finishing a game, not cracking. secondly have you studied dune II code ? anything else besides a picture displayer?:) |
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doynax Account closed
Registered: Oct 2004 Posts: 212 |
Getting a playable tech-demo up and running just isn't "the hard part", rather fleshing out and polishing a complete game is. And that's precisely reason you're seeing all those unfinished previews in the first place.
There's a lot of truth to the old adage about the last ten percent of a project taking ninety percent of the time. (Believe me, I should know...)
Actually, this is why I'm so impressed with Cadaver's game projects. MW4 may not be the most technically advanced or beautiful game out there but it's nevertheless got polish and playability in spades, and that's something hobby game developers seem to have a much harder time achieving.
And I suppose the type of amateur (that is to say unpaid) programmers who enjoy working on limited systems also have a tendency lose interest in a project once all of the hard technical challenges have been dealt with. |
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iAN CooG
Registered: May 2002 Posts: 3186 |
Quote: That's not true. In order to crack, NTSC fix, Pal fix, add trainers and levelpack, one must become familiar with the game needing work. Once you thoroughly study the code of a game, it is easy enough to add components, graphics, music and levels to a game, without using the original source code.
go on then, impress me. =) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: go on then, impress me. =)
wow, havent really read the second part of his post. really cracking is the hard part, adding stuff without the source code is a piece of cake :D |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
Quote: Are you joking? these are 2 static pics, nothing more.
Also, not having any source, you can forget someone will continue a game from a mere disass.
You can almost surely forget about someone continuing from disassembly :) |
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