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Forums > C64 Productions > Animation Demo's
2006-08-27 14:14
Poeba
Account closed

Registered: Feb 2002
Posts: 42
Animation Demo's

I everybody,

I'm Looking for demo's with some cool animations in it, like reanimated?

some suggestions would be very welcome.
 
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2006-08-28 13:35
chatGPZ

Registered: Dec 2001
Posts: 11118
Quote:
Groepaz, I dont remember any demo from 96-99 which faked a true effect with an animation. I remember animations in demos, but it was always obvious what is was.


there were some, trust me. i even remember a certain coder of a certain german group proudly telling me how he fooled the audience by making a certain animation look jerky enough as if its a realtime effect...
2006-08-28 17:32
Matt

Registered: Apr 2002
Posts: 589
la linea ofcourse!
here: La Linea 85%
2006-08-28 17:49
enthusi

Registered: May 2004
Posts: 675
I wouldnt call that animation though
2006-08-28 18:13
JackAsser

Registered: Jun 2002
Posts: 1989
@Enthusi: Exactly what would you call La Linea? :D
2006-08-28 18:17
enthusi

Registered: May 2004
Posts: 675
Wasnt that 'real' vektor-data?
To me animation is frame-wise stored data, compressed or raw.
But maybe I remember wrong about LaLinea.
2006-08-28 18:54
JackAsser

Registered: Jun 2002
Posts: 1989
@enthusi: very wide and gray zone what's compression and what's not... If La Linea was NOT an animation, then some AI would have to move that character and made him laugh etc. ;)
2006-08-28 19:12
enthusi

Registered: May 2004
Posts: 675
Hm, maybe we can agree on animation as 'not computed' (except a possible complex decompression) and displayed as stored?
Then LaLinea would match the animation-critera and I can back out of this elegantly :)
Though I still think its closer to a 2D-vector-part than video. :)
2006-08-28 20:16
Oswald

Registered: Apr 2002
Posts: 5018
enthusi: la linea is frame wise stored VECTOR DATA, raw. :D

edit: btw raytraced movies are computed... :P
2006-08-28 20:36
Radiant

Registered: Sep 2004
Posts: 639
Of course animation can be vector or voxel rather than pixel based. As long as the visuals are precalced and stored on disk, people tend to call it "animation". Then again, most effects use some kind of precalced data, so I guess it's kind of hard to draw the line (even if it would be stretching it quite a bit calling something an animation just because it uses a run-time generated logarithmic table for doing multiplications :-P).
2006-08-28 20:44
enthusi

Registered: May 2004
Posts: 675
"Animation is the optical illusion of motion created by the consecutive display of images of static elements."
haha, finally I belong to the wikipedia-quoting-jackass club.
So listen to that truth!
All your code is whack and mere animation
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