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Forums > CSDb Entries > Release id #183585 : PETSCII November 2019 Edition
2020-11-18 16:34
Marq

Registered: Sep 2011
Posts: 47
Release id #183585 : PETSCII November 2019 Edition

There's been a rather big rewrite when migrating the editor from Processing 2 to Processing 3, so I'd be happy to get some beta testing reports before the actual release:

http://www.kameli.net/~marq/petscii-p3.zip

Better file selectors on Lin/Mac, experimental tablet mode, some old bugs removed, should work on recent Java versions, Mac prefs issues hopefully sorted out, and more :)
2020-11-18 19:26
TheRyk

Registered: Mar 2009
Posts: 2092
Thanks!

Good timing, as 4 years have already passed since last Plain (plus Wild) PETSCII compo and I'm thinking about doing another one in early 2021.

Already face less trouble with the old version after Win7->Win10 but will for sure give your new beta a try and send feedback.

Cheers
Ryk
2020-11-18 20:06
Krill

Registered: Apr 2002
Posts: 2855
Quoting TheRyk
as 4 years have already passed since last Plain (plus Wild) PETSCII compo
Tiny PETSCII Compo 2020 =|
2020-11-18 22:09
TheRyk

Registered: Mar 2009
Posts: 2092
Krill: I was talking about fullscreen of course
2020-11-18 23:02
Krill

Registered: Apr 2002
Posts: 2855
Quoting TheRyk
Krill: I was talking about fullscreen of course
Whew. =D
2020-11-18 23:44
TheRyk

Registered: Mar 2009
Posts: 2092
:D

BTT Marq: Works like a charm so far on on Win10!
2020-11-19 06:58
Marq

Registered: Sep 2011
Posts: 47
Great! Thanks for the report.
2020-11-21 12:55
morphfrog

Registered: Mar 2002
Posts: 32
Marq: As an BBS user i really appriciate the export to SEQ function and I verified it works very good to upload to BBSes message boards, great!
2020-11-21 14:36
Marq

Registered: Sep 2011
Posts: 47
Glad to hear that. There is probably still some issue with double quotes (") because they aren't escaped in any way, but other than that the SEQ code should be quite ok after all the bugfixes.
2020-11-21 14:46
chatGPZ

Registered: Dec 2001
Posts: 11148
<shameless plug>
There is always petconv (20190906), which handles a bunch of quirks, like quote mode and those damned editor lines
</shameless plug>
:)

The output format(s) is still the same?
2020-11-21 15:01
Marq

Registered: Sep 2011
Posts: 47
I haven't touched the file format in ages, so yes.
2020-11-21 15:23
chatGPZ

Registered: Dec 2001
Posts: 11148
great!

BTW, how about adding an optional charset picker matrix for directory art (not all chars can be used)? you can see which are the valid ones in this d64 -> http://hitmen.c02.at/temp/testdir.d64
2020-11-21 20:29
Marq

Registered: Sep 2011
Posts: 47
That dirart is a "forever on the todo list" item, which would probably require some quite deep changes to work sensibly.
2020-11-21 20:38
Shine

Registered: Jul 2012
Posts: 333
@ Marq:

I think Groepel ment only a 3rd mode on the right instead of 2 already.
Only a masked char matrix with available chars for DirArt.

There is no need for further big changes at all.
2020-11-21 21:33
TheRyk

Registered: Mar 2009
Posts: 2092
And while you're at it, look what fieserwolf did with his native C64 tools: Allowing to load another font than PETSCII, shouldn't be hard to build in. Maybe even consider ECM mode :)
2020-11-21 21:47
chatGPZ

Registered: Dec 2001
Posts: 11148
Quote:
Only a masked char matrix with available chars for DirArt.

exactly, just another optional char matrix with the invalid characters removed.

converting the picture into actual directory in a d64 can be done externally, eg using petconv =D
2020-11-21 22:42
wil

Registered: Jan 2019
Posts: 46
Works like a charm! I'm happy to see that ESC now works for escaping the copy area mode as well as for the text mode - I always was confused in the past when one of the modes required space, the other ESC.
2020-11-21 23:01
Marq

Registered: Sep 2011
Posts: 47
As to loading another font and ECM, there are other tools that let you do those. The fonts are plain pngs in the data folder, so it's not tricky at all to change them – the character order remap tables are there too as plain text if someone isn't happy with the default order. All in all I've been trying to support the plain old textmode as well as possible, and even just that is quite laborious with four platforms plus asm/prg/c/bas/png exporters and all other stuff to implement.
2020-11-25 23:05
Marq

Registered: Sep 2011
Posts: 47
I'm starting to give in and in the source release there is a preliminary "Dir Art" mode already, but it'll need plenty of fixing yet. It's also likely that I'll leave the actual d64 exporting to some external tools.
2020-11-26 16:55
Marq

Registered: Sep 2011
Posts: 47
So is this how the disabled chars should be?

http://www.kameli.net/~marq/dirart-disabled.png

Shown here in their screen code order and not remapped.
2020-11-26 19:52
chatGPZ

Registered: Dec 2001
Posts: 11148
That looks correct, yes
2020-11-26 20:07
Krill

Registered: Apr 2002
Posts: 2855
I think the double-quote " ($22) is semi-legal, as you can have chars after the closing " ($a0) of a filename. Not sure what happens when using $22 after the closing $a0, though. :)
2020-11-26 20:11
chatGPZ

Registered: Dec 2001
Posts: 11148
that will have weird side effects though, and as you said you need different rules once a quote is there. better to avoid it :)
2020-11-26 20:41
Marq

Registered: Sep 2011
Posts: 47
Thanks for the tips! In the source version there is already a "Dir Art" mode now. I decided that the user can draw with illegal chars too, they'll just be shown in red. Would have been pretty complicated and probably worse UX wise trying to avoid the illegal chars all the time.

I don't really have many ideas what to do about the mode next. Files can be saved and loaded, and starting to poke d64 images directly doesn't sound like the stuff I'd want to do any time soon. With DirMaster around I think this mode will see rather little use anyway. Some intermediate export format that could be used with a d64 tool would probably be within reach -- right now I don't even know how I would get the pic to a floppy image :)
2020-11-26 21:38
chatGPZ

Registered: Dec 2001
Posts: 11148
leaving the conversion to external tools is perfectly fine - most ppl would probably even prefer this (i certainly do), since during development you want to build the d64 first, and then write the dirart into it (automatically).
2020-12-06 13:52
Marq

Registered: Sep 2011
Posts: 47
The half-assed "dirart" mode is now part of the binary release (2020 version of course, not this one). At least it'll keep the image size correct and show the offending chars, if not much more.
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