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Forums > CSDb Entries > Event id #3157 : Unofficial Tiny SID Compo 2022
2022-02-05 00:20
Karmic

Registered: Apr 2015
Posts: 66
Event id #3157 : Unofficial Tiny SID Compo 2022

Welcome to the Unofficial Tiny SID Compo 2022.

Rationale
Now, as you may be aware, recently in the scene there has been an uptick in people using so-called "tiny" SIDs, mostly thanks to Didi & Richard's series of Intro Creation Compos, where the intros are only allowed to use a certain block of RAM. The problem with this is that there is a severe lack of decent tiny SIDs out there- all it takes is a little bit of browsing through the comments of ICC2021 entries to see some discontentment over the same old GRG tunes being reused over and over again. Now unfortunately this compo comes a little too late to rectify that particular situation, but I believe that even outside of the ICC2021 context, coders will appreciate having a wider library of tiny SIDs to choose from for their killer RAM-eating effects.

This compo idea does have precedent- Stefano Tognon (Ice00) has previously hosted some Tiny SID Compos 15 or so years ago, which got a decent amount of entries. My rules are fairly different from his, though.

Rules
The goal of this compo is to produce a self-contained tune, where, with the exception of the zeropage and stack, the entire RAM area used by the tune is contained in one 512b/1kb/2kb (depending on the category) block.

The exact technical rules by which your tunes will be judged are as follows:
- All code, data, and non-zeropage variables that are required for your tune to play should fit in one continuous block of the size specified by the category. Your music code is not allowed to access any non-zeropage RAM outside of this range.
- Your music code should not rely on the initial state of any zeropage location.
- Stack area ($01xx) must only be accessed conventionally, as a stack. That is, only use JSR, RTS, PHA, PLA, PHP, and PLP. Most stack tricks hurt the self-contained-ness of your code.
- Your music code cannot access any I/O registers outside of $D400-$D41B.
- Your music code cannot access any of the ROMs (kernal, basic, chargen).
- Your music code cannot access $00-$01. A coder certainly won't like it if his SID interferes with the bank configuration.
- To give tunes some zeropage "breathing room", your music code cannot access $02-$07.
- Your music code cannot access $0200-$033B, $D000-$DFFF (the RAM under I/O), or $FFFA-$FFFF. Again, a coder won't like it if you mess with these.
- Your music code cannot change the I bit in the CPU status register. So, no SEI, no CLI, and any PLP should be accompanied by a corresponding PHP.
- If you find a use for the decimal mode, you must make sure you turn it off before your music code exits. You can safely assume decimal mode is off at the entry points of your music code.
- Your music routines should be accessible like a PSID file, with an init entry point that exits with an RTS, and a play entry point that executes once per frame, and exits with an RTS.

Be aware that none of the above rules apply to any code that presents your music. As per CSDb rules, you must provide an executable. A good way to think about it is: if we in HVSC had to rip your tune as a SID, which code and data would we have to include?

To make up for the extreme technical restrictions, I am giving you very little creative restrictions:
- Covers and tiny adaptations of other SID tunes ARE allowed.
- It IS allowed to use a player made by someone else, but your tune must be wholly new and not just a cheap edit of the original.
- One composer can enter a maximum of 2 tunes per category.
- Your tune must last for at least 10 seconds before it loops.
- Your tune's presentation must be fairly minimal. Some text, a logo, and an equalizer is okay, but you can't submit a whole demopart and call it a "music entry".

When adding your entries to CSDb, please use the "512b/1K/2K Game" compos. This looks odd but at the end of the day gives the best at-a-glance look at the categories.

The entry period lasts from right now until May 7th, 11:59 PM CSDb time (CET). Depending on the amount of entries, I will either use an external votesheet or you will vote right on CSDb. We'll see.

Tips
If you are a musician who is not a coder, you probably know someone who is and would be willing to help you. If you really don't, you can at least enter the 2k category with a tune in a slim player such as GoatTracker or NinjaTracker.
 
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2022-02-22 13:18
Ninja

Registered: Jan 2002
Posts: 406
I have to agree with Krill. 1 or 2K are also not tiny in my book. 256 and 512 byte tunes were the real challenge back then. But yeah, it is Karmic's compo, if it wasn't for his initiative, we wouldn't have the discussion now.

And Conrad, if you finish your thing, I am sure it will kick major ass anyhow!
2022-02-22 14:35
deetsay

Registered: Aug 2005
Posts: 36
I made a lot of analysis of SID files some time last year, using a SID header reader that says how many pages the files are using (and which pages, to figure out the best place for a DJ-program to reside in). Only the load address and size of file is considered, of course, this doesn't say if the SID stays within its loading footprint. Luckily most do. The decade depends on the year being written in the first 4 characters of the COPYRIGHT-field (it is *almost* always there). 512b contains only the SIDs that are 257b-512b, 1k is only 513b-1k, etc.

There are *NOT* a lot of SIDs that fit inside a single page, and 2k isn't exactly mainstream either:

	80s	90s	00s	10s	20s
256b	25	3	3	6	1
512b	86	4	20	16	11
1k	227	13	36	42	18
2k	681	1106	483	626	178
4k	4549	17768	3748	3535	660


I don't remember which HVSC version was used specifically, don't remember if I had other limiting "search options" and didn't do any double-checking on these numbers, but I'm sure that the idea of scale expressed by the numbers is fairly reliable.
2022-02-22 14:43
Krill

Registered: Apr 2002
Posts: 2852
Well that table clearly shows that anything below 1K is home of SID shortage, which this compo aims to address. :)

1K itself is debatable, 2K is plenty.
2022-02-22 15:24
deetsay

Registered: Aug 2005
Posts: 36
Maybe this is more interesting than just numbers. Should we expect to see World Records broken in this compo? Time to check what the rules say about BASIC... http://www.tero.fi/tinysids.txt
2022-02-22 15:43
Krill

Registered: Apr 2002
Posts: 2852
Quoting deetsay
Time to check what the rules say about BASIC...
BASIC programs may be hard to wrap into separate init and play JSR-able calls. :)
2022-02-22 15:50
deetsay

Registered: Aug 2005
Posts: 36
Quote: Quoting deetsay
Time to check what the rules say about BASIC...
BASIC programs may be hard to wrap into separate init and play JSR-able calls. :)


Yeah (guess those are all RSIDs -- they weren't counted in the original statistic btw) plus another small hurdle is that it seems to be expressly forbidden.
2022-02-22 16:07
DeMOSic

Registered: Aug 2021
Posts: 126
Quote: Real coders let the tune compose itself!

(Code a player for procedural/generative music and have a tune that's impossibly long and diversely structured for the size, or something.)


Those are awesome! And one guy has done it REAL good in Basic (Alan Bond is the guy)
2022-02-22 16:57
Karmic

Registered: Apr 2015
Posts: 66
This discussion is very interesting. I have to agree that 2k isn't really tiny, and that I only included it to give non-coder musicians a chance to enter something. If I had known that there'd be a new tiny-tracker almost immediately after I started the compo, there'd be no 2k category at all. And there are too many 2k entries now to just disqualify them all.

By the way I'm not personally against generic "tiny musical programs" that have free reign over the entire C64, in fact it seems like a great idea for a future compo. I just wanted to get this "lack of small reusable SIDs" problem solved first.
2022-02-22 23:03
spider-j

Registered: Oct 2004
Posts: 446
As deetsays statistic already shows: the closer you come to "today" the lesser "small" tunes are released. Nowadays it is quite common to release tunes in music competitions that are 6K, 8K, 10K and even bigger... I'm talking about "normal" 1x "no sample" tunes here btw.

Compared to that 2K *is* "tiny". Doesn't really matter how many tunes of smaller size are in HVSC, when half of them are shit and the other halfs half is old stuff reused again and again.

And even with all of the tools we have nowadays, it's not that easy for musicians to stay within the limits of the players *and* come up with at least half decent music. And then it also must fit your intro screen.

There are may variables and there's is always room for more music. Be it with a self coded routine or just "lame" using others tool like I do.

EDIT: just to make it crystal clear and avoid misunderstanding I added "Code" credits on my tunes for this compo – crediting the authors of the play routines.
2022-02-23 01:28
Krill

Registered: Apr 2002
Posts: 2852
Quoting spider-j
Nowadays it is quite common to release tunes in music competitions that are 6K, 8K, 10K and even bigger... I'm talking about "normal" 1x "no sample" tunes here btw.
This is an interesting factoid.

Do you have any theory as to why it is as it is?
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