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Forums > C64 Pixeling > png/jpg/bmp to char mode
2010-06-24 11:20
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
png/jpg/bmp to char mode

Is there a tool or editor that converts a picture in png/jpg/bmp format to textmode?

Ta.

2010-06-24 12:15
TWW

Registered: Jul 2009
Posts: 541
textmode?

you mean converting a bitmap picture into a character set and map?

in this case there are some tools available but I can't remeber their names OR I could be pursuaded to give you a routine which converts a koala picture into a char picture (however color limitations apply).

-TWW
2010-06-24 12:26
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
Quote: textmode?

you mean converting a bitmap picture into a character set and map?

in this case there are some tools available but I can't remeber their names OR I could be pursuaded to give you a routine which converts a koala picture into a char picture (however color limitations apply).

-TWW


yes, to character set and map

I have a png picture that is to be converted to charset and map, it has all the correct colors and the it fits of in a charset. The problem might be that some characters are in mcm mode and others in hires. I am playing with Timanthes and I have converted the picture but it seems it converts all hires chars to mcm I might be doing something wrong tho as I never did this before using Timanthes.
2010-06-24 13:06
Frantic

Registered: Mar 2003
Posts: 1627
Dunno if this helps somehow?

http://code.google.com/p/vicpack/
2010-06-24 13:39
TWW

Registered: Jul 2009
Posts: 541
I see.

my prog. doesen't consider MC & SC mixed map...

But you need to be aware of the colour limitations when using mixed colour mode on char. f.ex only the 8 first colours can be used in SC mode and only the same 8 colours can be used as char-colour in MC mode. The 2 remaining colours has to be the same (Unless you splitt the screen) and the bacground is also universal (unless you splitt^^)


-TWW
2010-06-24 13:43
saehn
Account closed

Registered: Apr 2006
Posts: 44
TWW, I'd be interested in getting a copy of your tool, even for straight MC and SC char modes. I have quite a few pics that I'd like to convert.
2010-06-24 13:55
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
Quote: I see.

my prog. doesen't consider MC & SC mixed map...

But you need to be aware of the colour limitations when using mixed colour mode on char. f.ex only the 8 first colours can be used in SC mode and only the same 8 colours can be used as char-colour in MC mode. The 2 remaining colours has to be the same (Unless you splitt the screen) and the bacground is also universal (unless you splitt^^)


-TWW


I would like a copy of your tool to give it a try. The png picture was created with the limitations of the mcm char mode. It doesn't matter if all if converted to mcm, I can than manually restore the hires chars by poking ram color and than will save ramcolor to use with the tile map. The hires chars are all in one place, are easy to manipulate. I could also use a split instead of altering ramcolor, as the hires part in under the mcm one.
2010-06-24 13:56
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
Quote: Dunno if this helps somehow?

http://code.google.com/p/vicpack/


Thanks
2010-06-24 14:01
Scout

Registered: Dec 2002
Posts: 1568
I always used a combination of tools:
GangEd 1.01 or Timanthes 3.0 Beta to convert from a PC format into hires or koala.
After that I used my own PicChar V0.12 to convert it from hires or koala into a charset+screen map.
2010-06-24 14:08
saehn
Account closed

Registered: Apr 2006
Posts: 44
Scout, I looked at the program you suggested... that one creates a custom charset. Is there some type of CharWandler that uses the existing PETSCII characters?
2010-06-24 16:09
chatGPZ

Registered: Dec 2001
Posts: 11114
maybe bitbreakers stuff ( http://metalvotze.de/content/videomodes.php ... at the bottom of the page) can be used
 
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