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Forums > C64 Composing > problematic playback od GT multispeeds
2014-07-21 11:45
Jammer

Registered: Nov 2002
Posts: 1289
problematic playback od GT multispeeds

I'm not sure how problems and hickups are common for playback on real machine but considerable number of my works usually sounds broken, especially those ones composed with the latest GT release. What's the culprit here? Are GT compilations that cycle sensitive or what? :) During the release of Club Stylier and a few other multis I was forced to create false SID address working as a buffer and then copy values to proper registers but it's really unwanted workaround. Any clues?
2014-07-21 11:54
algorithm

Registered: May 2002
Posts: 702
I had a similar issue with some of the tracks that i composed for the Eclectic Demo. There was a noticeable difference between goattracker and Winvice/Real c64. Perhaps they are based on different resid revisions/filter curves? Or that the method of writing to sid registers are different for the realtime playback in the editor in comparison to the compiled sid data?
2014-07-21 11:59
Jammer

Registered: Nov 2002
Posts: 1289
I don't mean filters or wave sounds. Mostly problems with hardrestart time, wrong attacks, wrong gate etc. Sounds like problems with buffering or so.
2014-07-21 12:26
algorithm

Registered: May 2002
Posts: 702
This was also another difference (Hard restart and adsr) Which i believe may be perhaps due to writes to emulated sid differing in editor in comparison with compiled sid tune or/and resid version difference
2014-07-21 12:33
iAN CooG

Registered: May 2002
Posts: 3135
writing sid regs in different order give different results.
goattracker at every $1003 call executes this code 3 times, with X=0/7/E
13AA  9D E4 13  STA $13E4,X
13AD  BD FA 13  LDA $13FA,X
13B0  3D 11 14  AND $1411,X
13B3  9D 04 80  STA $D404,X
13B6  BD 23 14  LDA $1423,X
13B9  9D 00 80  STA $D400,X
13BC  BD 24 14  LDA $1424,X
13BF  9D 01 80  STA $D401,X
13C2  BD 25 14  LDA $1425,X
13C5  9D 02 80  STA $D402,X
13C8  BD 26 14  LDA $1426,X
13CB  9D 03 80  STA $D403,X
13CE  BD 35 14  LDA $1435,X
13D1  9D 05 80  STA $D405,X
13D4  BD 36 14  LDA $1436,X
13D7  9D 06 80  STA $D406,X
13DA  60        RTS 

not counting $d415/16/17/18 set at different times;
While a buffered sid write copies backward the buffer to sidregs.
08A2  A2 18     LDX #$18
08A4  BD 00 80  LDA $8000,X
08A7  9D 00 D4  STA $D400,X
08AA  CA        DEX 
08AB  10 F7     BPL $08A4

If GoatTracker editor always uses buffered playback then ALL GT tunes should play wrong/different.
2014-07-21 14:21
chatGPZ

Registered: Dec 2001
Posts: 11118
its even mentioned in the docs iirc =P
2014-07-21 15:14
Jammer

Registered: Nov 2002
Posts: 1289
Well, I have no intention in reading code part of docs and prefer leave it for coders :P The more interesting part is - can this unpredictable behaviour be fixed and will Lasse do this? ;)
2014-07-21 17:20
chatGPZ

Registered: Dec 2001
Posts: 11118
the solution is to always use buffered writes. i am sure one of your groupmates can knock up the code for it :=P
2014-07-21 20:00
Jammer

Registered: Nov 2002
Posts: 1289
I always do but the results are as I've described nonetheless :/
2014-07-22 03:43
Soren

Registered: Dec 2001
Posts: 547
d406,d405,d404 (and for the other voices aswell)
Use that order and things ought to be as good as they can get.
Furthermore it's a good idea to empty the sid buffer into sid registers as the FIRST thing in music/sound routines.
2014-07-22 05:20
Hein

Registered: Apr 2004
Posts: 933
I suppose the C64 playback should also be using stable rasters and without badlines, so no accidental delays occur during playback.
 
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