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Forums > CSDb Discussions > vice not reading stable .d64 dir's
2009-01-06 00:10
fade
Account closed

Registered: Mar 2002
Posts: 290
vice not reading stable .d64 dir's




okay here it is, i have a few images that i know work 100% .. but now loaded on vice 2.0 they show the above dir listing, i've dropped back to 1.22 and i still get this on a couple, some now show the correct directory listing.. anyone have any ideas as to why and what causes this?

2009-01-06 00:17
chatGPZ

Registered: Dec 2001
Posts: 11350
if you could give some links to these d64s then maybe we could have a look =) (and btw, the most recent version is 2.1 .. try that first)
2009-01-06 06:48
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Ok, not related to D64, or maybe ?

But since always, also in 2.1, sometimes when taking dir with F3 in AR, the charset becomes garbage, then you just have to move the cursor or press shift, and it goes back to normal.
2009-01-06 07:11
chatGPZ

Registered: Dec 2001
Posts: 11350
btw, how did you verify the d64s are ok? do they work in another emu? did you run them through D64scan V0.3 ?

i very much doubt there is a bug in vice that results in such behaviour to be honest :)
2009-01-06 08:08
Devia

Registered: Oct 2004
Posts: 401
And do you also get these errors without AR?
2009-01-06 10:29
Oswald

Registered: Apr 2002
Posts: 5086
Quote: Ok, not related to D64, or maybe ?

But since always, also in 2.1, sometimes when taking dir with F3 in AR, the charset becomes garbage, then you just have to move the cursor or press shift, and it goes back to normal.


happens on the real thing aswell with AR. its actually a sign of good emulation :)
2009-01-06 10:56
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: happens on the real thing aswell with AR. its actually a sign of good emulation :)

I have never seen it on my real C64, and i use AR there since 1998.
2009-01-06 11:31
Oswald

Registered: Apr 2002
Posts: 5086
Quote: I have never seen it on my real C64, and i use AR there since 1998.

strange. I remember constantly having this bug.
2009-01-06 22:27
fade
Account closed

Registered: Mar 2002
Posts: 290
i've viewed them in star commander and they display fine, they dont display properly without fastloader.. strangely tho, it wont display in d64editor (by almighty?), i'll try them on the real thing on friday..

as for sharing them, not as yet.. because they are all adv art studio files, meaning terrible terrible old gfx :)
2009-01-07 06:35
Stryyker

Registered: Dec 2001
Posts: 468
How about a dump of track 18?
2009-01-07 08:49
WVL

Registered: Mar 2002
Posts: 896
Quote: strange. I remember constantly having this bug.

Weird.. I have the same thing happening on an AR6 image that I hacked to not show the menu all the time after a reset. (nice for starting your new compiled file with vice..)

Was yours a real AR or a clone?
2009-01-07 10:28
Devia

Registered: Oct 2004
Posts: 401
WVL: please define "real" by means of DL source or MD5 hash. I've seen numerous AR6 "originals" with different content.
2009-01-07 11:42
AlexC

Registered: Jan 2008
Posts: 298
Quote: WVL: please define "real" by means of DL source or MD5 hash. I've seen numerous AR6 "originals" with different content.

Very true. Also I'd take a look at the drive itself. There are different roms not to mention problems with fastloaders on C128D even in 1541 emulation mode.
2009-01-07 18:02
WVL

Registered: Mar 2002
Posts: 896
Quote: WVL: please define "real" by means of DL source or MD5 hash. I've seen numerous AR6 "originals" with different content.

Hell, I dont know :D
2009-01-07 18:26
Oswald

Registered: Apr 2002
Posts: 5086
hmm well I'm not so sure anymore about this bug, it may be I have only seen it on emu, one thing is sure I know it since ages. I had a c128dcr 64k vdc, and an original cart with a rom like actionr75h.crt.
2009-01-08 03:25
chatGPZ

Registered: Dec 2001
Posts: 11350
the "bug" you are talking about happens on the real thing aswell, but not the way it does on the emu :)

what actually happens is, that depending on the mapping which is currently active, the phi2 related memory map is "wrong", and the vic sees garbage. on the real thing you can sometimes notice that as single rasterlines that show wrong charset (or whatever).

(and i just accidently stumbled about a simple hack that totally removes the problem from vice, if anyone cares... =P)
2009-01-08 03:32
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Devia said me there are many AR6 romdumps, all different.

Mine does not have this bug, and neither did my original cart, that i sold to Linus on X.

Devia and me were hacking in AR, i wanted to remove the start screen. After a very confusing swapping of adresses to look at, i realized he doesnt have the same dump as me!

So there is at least 2 versions of AR 6..
2009-01-08 03:47
chatGPZ

Registered: Dec 2001
Posts: 11350
the bug exists in ALL AR versions from 4.2 to 6 (and the hacked 7.x crap too) since - it is a hardware problem :)

wether it is more or less appearent depends on many things, the computer, the cart software (the time between certain banking transitions) etc
2009-01-08 06:58
Devia

Registered: Oct 2004
Posts: 401
So are you saying we need to dig up that reverse enginered schematic floating around cyberspace and see if we can spot the cause of the problem ourselves?
- or are you going to elaborate a bit more on it?

And yes, I'd like to know how you worked around it in Vice.

2009-01-08 09:48
AlexC

Registered: Jan 2008
Posts: 298
Quote: So are you saying we need to dig up that reverse enginered schematic floating around cyberspace and see if we can spot the cause of the problem ourselves?
- or are you going to elaborate a bit more on it?

And yes, I'd like to know how you worked around it in Vice.



Very interesting topic. As for VICE I'd suspect that if this is hardware problem than you just hack memory banking or serial port communication if there lays the problem.
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