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Forums > CSDb Discussions > VICEplus v1.1 released!
2008-05-09 20:16
tlr

Registered: Sep 2003
Posts: 1787
VICEplus v1.1 released!

The VICEplus team is proud to announce the release of VICEplus v1.1!
(based on VICE 1.22.8)

VICEplus is the Versatile Commodore Emulator Plus. Its most important extension over VICE is support for the C64DTV as well as a few general bug fixes and improvements.

Binaries available for:
* Win32 (Windows 9x/ME/NT4/2K/XP/2K3/Vista)
* MacOSX
* MSDOS
* BeOS
* QNX
* Solaris
* Minix
* OpenServer
* Unixware
* HPUX
* SkyOS
* Amiga based and derived systems

More information and downloads:
http://viceplus.sourceforge.net/
 
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2008-05-13 18:45
iAN CooG

Registered: May 2002
Posts: 3186
Found the problem: a missing prototype in actionreplay4.h causes an undefinable beahviour

extern BYTE REGPARM1 actionreplay4_roml_read(WORD addr);

the compiler assumed it returns an int and depending on the returned value shit happens =)
stardos.h has the same problem, probably more.
Already mailed about this at the developers address.
2008-05-14 20:23
Wisdom

Registered: Dec 2001
Posts: 90
For the last couple of days, I have been trying out VICEplus for the first time. Apart from some nice features such as 8580 digi boost and backtracking in the monitor, I have seen several raster bugs (flickering etc) so far. At first I did not suspect the VICEplus to be blamed, so I did not care to compare with the original VICE release. But after seeing it many times here and there, I just did a comparison on the last thing I have viewed: Channel 4 (There is a flicker between the TV graphic and the scroller.)

2008-05-17 18:45
tlr

Registered: Sep 2003
Posts: 1787
Quote: For the last couple of days, I have been trying out VICEplus for the first time. Apart from some nice features such as 8580 digi boost and backtracking in the monitor, I have seen several raster bugs (flickering etc) so far. At first I did not suspect the VICEplus to be blamed, so I did not care to compare with the original VICE release. But after seeing it many times here and there, I just did a comparison on the last thing I have viewed: Channel 4 (There is a flicker between the TV graphic and the scroller.)



Confirmed.

Although the bulk of the release is based on 1.22.8 there are actually a few cherry picked parts from 1.22.9 in it.
This particular regression is due to a "bad" merge of 1.22.9 into raster/raster.h.
It slipped by us because of very limited testing of x64.

It has been fixed in the repository.

Snapshot build (r628) for win32 here: http://www.kahlin.net/~tlr/dtv/x64-x64dtv-628-win32.zip

Thanks for reporting this Wisdom!

BTW, this means that it is now a "REAL MACHINE, OMG!" in WVL's test prog...
(thanks to Rubi's improvements)
2008-05-17 19:11
iAN CooG

Registered: May 2002
Posts: 3186
just tried the patch from SF, works great! thanks.
2008-05-17 19:13
tlr

Registered: Sep 2003
Posts: 1787
The problems iAN reported has been fixed too btw.
Thanks for that!
2008-05-17 20:19
assiduous
Account closed

Registered: Jun 2007
Posts: 343
Quote:
BTW, this means that it is now a "REAL MACHINE, OMG!" in WVL's test prog...
(thanks to Rubi's improvements)

im not sure if thats a good thing. real things tend to be more Hoxsish now,you know;)
2008-05-18 09:44
Wisdom

Registered: Dec 2001
Posts: 90
tlr, thanks for the quick fix and the binary! =)
2008-05-18 16:34
JackAsser

Registered: Jun 2002
Posts: 2014
Also thanx for the excellent and now usable mouse emulation under Linux. ;D \o/

A bug that has been there since all times (for me at least with my Linux distro) is when starting x64 with a .prg file and immediatly hitting alt-w for warpspeed loading. That almost always causes x64 to deadlock. It's ok to hit alt-w after loading, but hitting it when loading never works. It works flawlessly when starting with a .d64 file though.
2008-05-19 03:01
GiZMO
Account closed

Registered: Nov 2003
Posts: 1
Awesome. i'll try it out now... thanks
2008-05-19 07:26
Ed

Registered: May 2004
Posts: 173
Tested and confirmed: yes slightly off the colours scale using x64dtv. The new pal emulation works 50 fps without double scan lines but double size, but with double scanlines and double size i get about 3 fps (2.4 ghz p4 processor, windows).

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