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tlr
Registered: Sep 2003 Posts: 1787 |
VICEplus v1.1 released!
The VICEplus team is proud to announce the release of VICEplus v1.1!
(based on VICE 1.22.8)
VICEplus is the Versatile Commodore Emulator Plus. Its most important extension over VICE is support for the C64DTV as well as a few general bug fixes and improvements.
Binaries available for:
* Win32 (Windows 9x/ME/NT4/2K/XP/2K3/Vista)
* MacOSX
* MSDOS
* BeOS
* QNX
* Solaris
* Minix
* OpenServer
* Unixware
* HPUX
* SkyOS
* Amiga based and derived systems
More information and downloads:
http://viceplus.sourceforge.net/ |
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iAN CooG
Registered: May 2002 Posts: 3186 |
Found the problem: a missing prototype in actionreplay4.h causes an undefinable beahviour
extern BYTE REGPARM1 actionreplay4_roml_read(WORD addr);
the compiler assumed it returns an int and depending on the returned value shit happens =)
stardos.h has the same problem, probably more.
Already mailed about this at the developers address. |
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Wisdom
Registered: Dec 2001 Posts: 90 |
For the last couple of days, I have been trying out VICEplus for the first time. Apart from some nice features such as 8580 digi boost and backtracking in the monitor, I have seen several raster bugs (flickering etc) so far. At first I did not suspect the VICEplus to be blamed, so I did not care to compare with the original VICE release. But after seeing it many times here and there, I just did a comparison on the last thing I have viewed: Channel 4 (There is a flicker between the TV graphic and the scroller.)
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tlr
Registered: Sep 2003 Posts: 1787 |
Quote: For the last couple of days, I have been trying out VICEplus for the first time. Apart from some nice features such as 8580 digi boost and backtracking in the monitor, I have seen several raster bugs (flickering etc) so far. At first I did not suspect the VICEplus to be blamed, so I did not care to compare with the original VICE release. But after seeing it many times here and there, I just did a comparison on the last thing I have viewed: Channel 4 (There is a flicker between the TV graphic and the scroller.)
Confirmed.
Although the bulk of the release is based on 1.22.8 there are actually a few cherry picked parts from 1.22.9 in it.
This particular regression is due to a "bad" merge of 1.22.9 into raster/raster.h.
It slipped by us because of very limited testing of x64.
It has been fixed in the repository.
Snapshot build (r628) for win32 here: http://www.kahlin.net/~tlr/dtv/x64-x64dtv-628-win32.zip
Thanks for reporting this Wisdom!
BTW, this means that it is now a "REAL MACHINE, OMG!" in WVL's test prog...
(thanks to Rubi's improvements) |
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iAN CooG
Registered: May 2002 Posts: 3186 |
just tried the patch from SF, works great! thanks. |
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tlr
Registered: Sep 2003 Posts: 1787 |
The problems iAN reported has been fixed too btw.
Thanks for that! |
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assiduous Account closed
Registered: Jun 2007 Posts: 343 |
Quote:BTW, this means that it is now a "REAL MACHINE, OMG!" in WVL's test prog...
(thanks to Rubi's improvements)
im not sure if thats a good thing. real things tend to be more Hoxsish now,you know;) |
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Wisdom
Registered: Dec 2001 Posts: 90 |
tlr, thanks for the quick fix and the binary! =) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Also thanx for the excellent and now usable mouse emulation under Linux. ;D \o/
A bug that has been there since all times (for me at least with my Linux distro) is when starting x64 with a .prg file and immediatly hitting alt-w for warpspeed loading. That almost always causes x64 to deadlock. It's ok to hit alt-w after loading, but hitting it when loading never works. It works flawlessly when starting with a .d64 file though. |
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GiZMO Account closed
Registered: Nov 2003 Posts: 1 |
Awesome. i'll try it out now... thanks |
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Ed
Registered: May 2004 Posts: 173 |
Tested and confirmed: yes slightly off the colours scale using x64dtv. The new pal emulation works 50 fps without double scan lines but double size, but with double scanlines and double size i get about 3 fps (2.4 ghz p4 processor, windows).
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