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Mekka & Symposium 1998
Party Report


Submitted by CyberBrain (CyberBrain) on February 20 2002
Written by DOW JONES/PLUSH

from Vandalism #30
Symposium and Mekka 1998 party report...

...hosted by Dow Jones/Plush.

..kindly typed by Jazzcat/Onslaught.





On Friday midday I caught Brix/Plush and Macgyver/DMAgic, and together we

started our journey to Fallingbostel, the small town where the

Mekka Symposium 98 takes place. When we drove on the highway suddenly a guy

leant out of a car-window and started to shake a beer-can - it was Rayden and

Cyclone of Alphaflight 1970, which cheers to us - probably coz of the

Plush-sign I put in the window of my car. But they had a faster engine, so

soon they were out of sight of us..



When we entered the hall we were welcomed by Chaotic/Smash Designs, who made

the 64-side of the party. He had an extra guestbook for the friends of the

little commodore, so you could easily see who was there and who not.

The party-place was already full of people, and the only space left was on

the end of the hall - no wonder, as you couldn't see the stage from there...

Anyway, we take place and connect the few computers we bring with us.

The most useful machine we had was a little oven from Seba - always hot food,

that's the way a party should be.. :)



The food supply on the party was quite good. Beside the normal sources

(like shops and pizza-services) they sell fresh sandwiches some times a day,

and in front of the hall a fish and chips guy had his stand. I can't say

anything about the sandwiches, because we brought our own food with us, but

they seem to be yumyum - so thumbs up for this!



During the party they show classic demos on the huge screen, first on 64'er,

later on Amiga and PC, or other things, like a video with state-of-the-art

animations, taken from games or calculated on big machines.



On Saturday the fun-compos started. Have you ever tried to rebuild a keyboard

only with your brain ? It's not that easy it seems...

Then they asked us to go out of the hall, to a big green where they

installed a little swimming-pool. Two volunteers were needed for that game,

but nobody would, as it was pretty cold that day. Finallyy two guys came up

and earned a big applause from the audience. The task sound not that easy:

fish a disc out the water without using your hands. Sadly you couldn't see

the disc, coz the organisers put some dish-wash-stuff that causes lotsa white

fluffies on the water, first the two guys tried to be careful not to become

wet, but then one of them lost his balance and fell in the pool... The other

one jumps along, to be the first who got the disc, but in the end both fished

their disc at the same time, so they both got a prize.



The definitive top-act among the fun-compos was the sid-tune-guessing.

Last year they played some tunes on a C64, and the canditates had to write

down the name of the game or composer but this year they had an acapella-band

that plays the tunes!!!

4 guys in black and white climbed the stage and were introduced as

"Maybebop". Then they started with the old Commando-Tune, with nothing else

than their voices - that was really rocking..! And they came damn close to

the original. Then they "played" Wizardry, Mule, and some other I can't

remember. This compo was won by Fanta/Oxyron, followed by Mac Gyver/DMAgic.

After the compo they played some own songs, but they were not that kicking,

so the audience lost its interest in it, what must be quite disappointing to

them...



Meanwhile the party-place was completely full (850 ppl I've heard - also the

space behind the screen was filled up), so I went along to meet some

64-related guys. That was not easy, as they were spread around the hall.

A 64-only-corner would be a useful idea.

Later that night, after a Plush-intern Soulblade competition, I lay down to

sleep under our tables. There were two big, heated sleeping tents behind the

hall, but as mentioned it was cold outside, and I had not that much trust in

their ovens. On the other hand it was quite in the tents, while in the hall

the big speakers stay active...



On Sunday the competition starts. The PC-demos were partly impressive, as

they show much calculated stuff and funky animations. One demo consist of

vectorized parts of the Captain Future series, along with all soundtracks.

There were lotsa other competitions, i.e. the 32-kb-game compo, in which a

complete rebuild of Giana Sisters takes place! Well, at least it seems to be

a complete rebuild, they show not the whole game.



In the 64'er graphics competition Rayden/Alphaflight 1970 wins with his

picture: "Du gemeiner Moerder", which seems to be very colorful hifli.

The winner of the music-compo was a guy called Baxter (if I remember right),

but later on some people complained that he used digis in his tune and stuff

like that. Anyway, I liked this tune most and voted for it, nevertheless if

there are digis in it or not.

Before the 64er-demo competition started Anonym and Hoogo of Padua spread

some sheets with a song text among the 64-guys. In their demo "Splishsplash"

they had a singalong-part, playing the music of "Yellow Submarine", but with

a little different text: "We all live in the sixtyfour-scene...", and when

this demo was shown we all sang along - a really funny idea! :)



More surprising was the coop-demo from Crest and Oxyron (which had - of

course - also a new gfx-mode included..). Further more demos from Hitmen,

Smash Designs, Cascade, Metalvotze and some more I can't remember were

released - but try to catch them!! The winners were - not surprising -

Smash Designs. But, and that was surprising, in the endpart-upscroller of the

demo AEG/SDS asked his girlfriend to marry him! After the demo was faded out

she climbed on the stage and said - yes!! Those smashers are some pretty

folks... :)



On Monday midday we start our way back, with a little stop at the petrol-

station. Well - you know the days after these parties, the petrol-stations

are overloaded with sceners.. In the car beside us was Sputnik, the guy

coding on the SCPU-assembler, and we had a nice chat from car to car.

Meanwhile the first version of this assembler is out, by the way.



When I arrived at home again the first thing I did was eating a pizza during

a much needed shower, I fall onto my bed and slept (even more needed) 16

hours - the normal behaviour after a party..



Hope to see y'all on X'98 this summer!



Dow Jones/Plush



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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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