Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #39571 : NinjaTracker V2.03
2007-02-24 17:59
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Release id #39571 : NinjaTracker V2.03

IMHO it's a really nice editor...
... but a few IMHO 'essential' (or let's call them useful) features are missing.

Ok, here some constructive criticism for this nifty editor:

- Note number could be entered automatically, since it has it's own column. (would save a lot of time)
- Channel muting. Really useful for finetuning (of testing) different voices.
- Multispeed 1x-12x...
- Disable/enable HR for each instrument (similar to the technique from GT2 which skips 1st frame)

cheers,

bamu
2007-02-24 18:32
Mace

Registered: May 2002
Posts: 1799
Wasn't the idea behind NinjaTracker that is was simple?
Correct me if I'm wrong, though...
2007-02-24 18:41
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Wasn't the idea behind NinjaTracker that is was simple?
Correct me if I'm wrong, though...


These features wouldn't change much.
At least the first 2 features. The rest isn't that important. (I guess) :)
2007-02-24 20:10
cadaver

Registered: Feb 2002
Posts: 1154
There is no channelmuting, because the editor playroutine is supposed to work just like the finalized tune playroutine: you know exactly how much rastertime it's going to take. And in any case, I consider the editor complete/finished now. It probably makes sense to only use NT for meeting strict memory use & rastertime demands, like in games/demos, not for general composing.
2007-02-25 09:51
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Ok, I understand you.
2007-02-25 13:06
Bamu®
Account closed

Registered: May 2005
Posts: 1332
About: "Note numbers are entered automagically"
But this would be possible without changing the Ninjatracker_2 concept?
This is actually a feature which I miss from every C64 based editor.

Anyway, I must admit that this editor is extremely powerful (it's somewhat like a magic editor).

Good stuff!
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
E$G/hOKUtO fOrcE
t0m3000/HF^BOOM!^IBX
Airwolf/F4CG
Guests online: 106
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.7)
6 Comaland 100%  (9.6)
7 Uncensored  (9.6)
8 No Bounds  (9.6)
9 Wonderland XIV  (9.6)
10 Aliens in Wonderland  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Dawnfall V1.1  (9.5)
8 Daah, Those Acid Pil..  (9.5)
9 Birth of a Flower  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Nostalgia  (9.4)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Offence  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Crossbow  (9.8)
4 Lft  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.049 sec.