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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 2038
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2019-07-12 00:41
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: Assuming you didn't just move back and forth, please consider taking over Bethesda =)

Got the intro for the next elder scrollers already! ;)
2019-07-12 11:22
Smasher

Registered: Feb 2003
Posts: 526
ze masterpiece will be easyflash only, rite? in case of an official/unoffocial disk edition, how many floppies (front/back) will it take?
2019-07-12 11:36
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: ze masterpiece will be easyflash only, rite? in case of an official/unoffocial disk edition, how many floppies (front/back) will it take?

Not possible to run on floppy regardless of side. But 8 disk sides approx
2019-07-12 11:42
Smasher

Registered: Feb 2003
Posts: 526
Quote: Not possible to run on floppy regardless of side. But 8 disk sides approx

thx for the reply. I thought "not possible" wasn't in your dictionary :)
4 floppies isn't that much and floppy swapping is cool/sexy/whatever! :) "please insert diskside 8" - whooa, it means I'm doing good and the end is near... :)
2019-07-12 12:25
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: thx for the reply. I thought "not possible" wasn't in your dictionary :)
4 floppies isn't that much and floppy swapping is cool/sexy/whatever! :) "please insert diskside 8" - whooa, it means I'm doing good and the end is near... :)


You would need to swap disks while rendering each frame. There is not enough ram to hold both graphics, game state and render code. So with ROM code is swapped in an out ALOT to render a single frame.
2019-07-12 13:18
Count Zero

Registered: Jan 2003
Posts: 2013
Just a matter of patience and a strong arm near the drive! :)
2019-07-12 13:20
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: Just a matter of patience and a strong arm near the drive! :)

I’m sure the excellent cracker groups out there will provide a disk version. ;)
2019-07-12 13:40
Dano

Registered: Jul 2004
Posts: 242
Or just a matter of the right number of parallel running drives.. ;)
2019-07-12 16:12
ChristopherJam

Registered: Aug 2004
Posts: 1424
Quote: You would need to swap disks while rendering each frame. There is not enough ram to hold both graphics, game state and render code. So with ROM code is swapped in an out ALOT to render a single frame.

Surely there is less than 228kB required for any given locality though? Then "all" you need to do is cache current data on a swap disk :D

I'm sure the crackers will take care of that in a matter of minutes once the port is released. After all, there are points at stake!


i kid, i kid
2019-07-12 18:40
celticdesign

Registered: Oct 2005
Posts: 152
Nostalgia, Fairlight or some others will achieve that for sure!!! ;-)
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