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Forums > CSDb Entries > Release id #122077 : Pixcen
2013-10-12 22:51
CRT

Registered: Oct 2012
Posts: 87
Release id #122077 : Pixcen

Hi all!

I'm opening this forum for Pixcen. Please post your feature requests and bug reports here if possible to keep the comment section clean(er).

As of this weekend (2013/10/12) I have hopefully fixed a crash (as reported by Dr.Science & Bamse), changed some menu items and implemented mirror/flip, shift and rotate on selected areas. To be uploaded.
 
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2015-01-25 18:48
Carrion

Registered: Feb 2009
Posts: 317
ok. so here's the first issue i encountered:
- I have selected first 8 sprites (M key) in sprite mode at the top of the screen
- saved the selection. loaded it into my code (showing 8 sprites, one after another.
the result seams to be messed. I mean the pixels of the sprites are not correnct and I cant see the patter to describe it, but the sprites are messed.

but
when I save whole pic as bitmap in sprite mode (btw: please call it save sprites because "save bitmap" is confusing in file menu when I'm in the sprites mode) and load whole "bitmap" into memory (in my case $2000) and show the sprites - they are correct.
CRT I think it's a bug of saving the selection. I can help if you have more questions and maybe we can reproduce the bug.
2015-01-25 19:46
Isildur

Registered: Sep 2006
Posts: 275
also, it would be nice to have remember(+reset)last main/prv window size and position feature.
2015-01-25 19:59
CRT

Registered: Oct 2012
Posts: 87
There could very well be bugs in sprite mode. It's the least tested mode.

I will make some tests and if there is an easy fix I will push a quick update.

Meanwhile I'm also working on a larger update in a separate branch but that one will take a bit longer still.
2015-01-26 12:50
Shine

Registered: Jul 2012
Posts: 334
<BUFFERS>

Maybe following could be useful:

1)
I would like to have some kind of naming or counting for the buffers.
Now it's that i can switch between buffers with "." and "," but i can't see which buffer is in current use, except the pixels itself.

2)
It would be nice to add or delete a specific buffer for some reasons.

Overview:
It would be very nice to have a cell window like "VIC-II" or "Cell". Named "Buffer(s)", where i can "manipulate" like adding, deleting buffers or even changing the order. (and selecting one of them)
2015-01-26 14:01
CRT

Registered: Oct 2012
Posts: 87
Shine:

If the bottom status-bar is enabled you see the buffer number as Z.

But yes, the back-buffer functionality is still primitive. Adding and removing back buffers after the initial image creation is clearly a lacking feature.
2015-01-26 14:12
Carrion

Registered: Feb 2009
Posts: 317
@CRT
I think I've found another problem. exporting char map seams to have some buggy bytes in it. in other words the exported chars are not the same as pieled.
I created 40x3 chars (160x24 pixels) screen and tried to export it but it had the problems described above.
2015-02-14 17:27
CRT

Registered: Oct 2012
Posts: 87
cArrion: Did you resolve the issues? I have not been able to reproduce them. Did you confuse prg (.pmap) and binary (.map)? If you are using a cross assembler you probably have the options to import either type of file, incbin and incprg or similar.
2015-06-25 18:55
xIII

Registered: Nov 2008
Posts: 210
If I download and run the latest version from the website: https://code.google.com/p/pixcen/ I get a pop-up saying "There's an updated version, would you like to download".
So I download, replace and run... same pop-up appears.
Infinite loop :)

I have the 'official 0.6.0.54 / 32 bit build'
Is there another updated version that I can download somewhere ?

thx
2015-06-25 19:01
Shine

Registered: Jul 2012
Posts: 334
0.6.0.57 is my latest version. (32 bit build)

EDIT: xIII got the latest stable version from me.
2015-08-08 03:36
CRT

Registered: Oct 2012
Posts: 87
I have been inactive for almost a year by now.

The source home for Pixcen, Google Code is shutting down so I'm forced to take action and the logical choice is to move to GitHub.

There will be a small update soon reflecting these changes, manual wiki page URL and Shine found a nice bug I fixed. I might also cherry pick some updates from the dev branch that deserves to go live.
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