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Forums > C64 Productions > Who did Killer Games?
2006-08-30 23:47
Twoflower

Registered: Jan 2002
Posts: 434
Who did Killer Games?

This 2001 release - Killer Games - has puzzled me ever since it's release. Obviously it's made by someone who knows his way around a C-64, that's for sure. Just check out the "fire" in the intro, the spritestretchers, the bordercode and the spriteball-effect in the namechoosing screen. He is credited as Beerlord, but that doesn't ring a bell to me.

I'm quite sure that its origin is swedish, to judge from the names found in the intro and the highscore (Umm... Thomas Q, Carl Bildt, Fredrik, Niklas, Kukdavid, etc.) and the greeting to Talon (old member of Paragon).

Some suspicions goes towards old members of Paragon, DCS or Rizing, Quan (who released games under fake-handles before) or just any old swedish scener who got himself a X-1541 cable from STA during the summer of 2001.

The reason why i'm really is interested in this production is because the music really is awesome. Can anybody identify the player? Can anybody give me a lead on this strange production? Swedes?
 
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2006-08-31 11:13
Steppe

Registered: Jan 2002
Posts: 1510
It's a CGKOTY player! :-o
That already eliminates all AEINRW suspects, only leaving a handful thousand... ok ok I'm off to work again, before you all put me on ignore... ;-)
2006-08-31 13:43
j0x

Registered: Mar 2004
Posts: 215
Yes, it's a CGKOTY player. :)

And yes, it seems to be coded by a "clc lda adc"-coder rather than a "lda clc adc"-coder :)

The psid file consists of two related players (perhaps identical, I didn't have a close look), none of which I could recognise at first sight, so I decided to spend a few minutes searching for signature code snippets.

I can report that I found nothing in HVSC #45 that matched these code snippets. Sorry!

/Stefan
2006-08-31 13:44
Stryyker

Registered: Dec 2001
Posts: 468
Should we be looking for PAL or NTSC people? The music routine has some custome coding to the job. Compare the initialisation routine and searching for the hex pattern doesn't yield too many results with many highly improbable.
2006-08-31 13:46
j0x

Registered: Mar 2004
Posts: 215
Stryyker: I'd definitely say PAL people. (the CGKOTY is a PAL indicator, for example)
2006-08-31 13:49
iopop

Registered: Dec 2001
Posts: 317
can you tell if the player is a DMC variant ?

(Im clueless when it comes to player code.. )
2006-08-31 13:52
Stryyker

Registered: Dec 2001
Posts: 468
CGKOTY = freq tables?

Perhaps it is TMR having a lend of us.
2006-08-31 13:53
WVL

Registered: Mar 2002
Posts: 899
The first time I saw this game was at the Out of Orderia party in 2001.. Somehow this tells me the makers are probably friends of the people attending or organizing there.. maybe that helps :) Also the game has this German or Scandinavian look to it..

/me is a lda clc adc coder, just for the record ;)
2006-08-31 13:54
Stryyker

Registered: Dec 2001
Posts: 468
Not DMC.

Out of Orderia 2001
2006-08-31 13:57
j0x

Registered: Mar 2004
Posts: 215
Stryyker: Yup. CGKOTY = B5 - E6 NTSC frequency hi-bytes (as listed in the C64 programmers' reference guide). AEINRW = PAL equivalent.

Edit: My post above claimed that CGKOTY was a PAL indicator. Obviously, that's bollocks :) OTOH, it's not necessarily an NTSC indicator, since it's in the C64PRG.
2006-08-31 14:09
Stryyker

Registered: Dec 2001
Posts: 468
If it is NTSC I was thinking Wyndex but WVL's info makes that not right.
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