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Forums > C64 Coding > Generating dither-charset for 8x8-effects
2008-04-09 11:09
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Generating dither-charset for 8x8-effects

OK, so apparently my 8x8-dither-charset (used in 407566) is 'horrible' :D

I found it on an old disk, so I can't recall exactly HOW I generated it, but I think it was something like this:

Place pixel of col 1 randomly, but as far from exisiting pixels as possible to avoid big 'blobs' of color forming.. Repeat until full of col1, then start placing pixels of col 2 etc.

So, what is a better algorithm?
 
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2008-04-11 06:49
HCL

Registered: Feb 2003
Posts: 719
F FF**k Fk.. Hey, this thread can not end like this!! Dark side can not win!
2008-04-11 21:15
Frantic

Registered: Mar 2003
Posts: 1635
What's the dark side? Doing it with a bad algo (rather than a good one) or doing it with an algo (rather than by hand)?

Man... I am SO confused. Please please.. help me.
2008-04-12 09:16
Steppe

Registered: Jan 2002
Posts: 1510
Shadow - just look at the handle! If he ain't from the dark side then who is? ;-)
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