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Forums > CSDb Entries > Event id #2889 : Intro Creation Competition 2019
2019-11-04 17:55
Didi

Registered: Nov 2011
Posts: 487
Event id #2889 : Intro Creation Competition 2019

Preface: Please use this thread for questions, discussion and everything else concerning this competition.


Many people were asking about the competition being held this year. It turned out to be a good place to have it after the big X party each second year. But why not give it a try in between?

This time I decided to add a second category to the well known rules: 4kB intro! It is different to the 4kB intro category you know from demo parties. There the executable file has the limit of 4096 bytes and may allocate as much as you like during runtime. Rules here only allow to use 4kB overall for a different challenge. Please check the rules for more details. Result will show if that was a good idea.

Here you go...


Competition runs from November 4th, 2019, until January 5th, 2020. So you have a full 2 months to deliver your creations. This should be enough for an intro.

RULES for both categories:

Your intro entry...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to be interruptable any time by pressing SPACE-key (exception are short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

Your 16kB intro...
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to contain music (not just a humming sound, please).
- is linked to this competition as "C64 Demo" entry (sorry, no other fitting entry exists).

Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- does not have to contain any sound, but feel free to add some.
- is linked to this competition as "C64 4k Intro" entry.

You are allowed to enter maximum 3 entries per participant and category, so you are can enter 6 entries at best. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday January 5th, 2020 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 12th, 2020 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2019-11-05 22:07
Didi

Registered: Nov 2011
Posts: 487
Clarification: You may use RAM outside the 4k/16k area but you have to restore it on exit.

I remember last year some people thought about realtime compression. But the RAM outside your intro is random filled and maybe already complessed, so the idea was withdrawn.
2019-11-05 22:07
Didi

Registered: Nov 2011
Posts: 487
Quote: thx Didi for organising the ICC once again!
question: will there be 2 rankings at the end (16k and 4k)? or just a big one?


There will be 2 rankings.
2019-11-06 15:15
iAN CooG

Registered: May 2002
Posts: 3191
Quote: Clarification: You may use RAM outside the 4k/16k area but you have to restore it on exit.

I remember last year some people thought about realtime compression. But the RAM outside your intro is random filled and maybe already complessed, so the idea was withdrawn.


The contestants should be provided with a prg for test linking their productions to, and it has to be 100% working. In the past there were "intros" that actually filled all mem, because most demo coders still don't even bother to understand what an intro is actually for and why it should have the smallest mem footprint possible =)
2019-11-06 17:11
Compyx

Registered: Jan 2005
Posts: 631
That would add extra code, so the rules have to change. I also think most of us demo coders understand the concept of linking. Remember those demos where you would press space and all of a sudden Sledgehammer II was decompressing the next part? :)
2019-11-06 18:19
Smasher

Registered: Feb 2003
Posts: 520
Ian, we could use that Super Mario bros original as prg to link so Nintendo will be happy! :)
2019-11-06 18:43
Dwangi

Registered: Dec 2001
Posts: 130
Quote: There will be 2 rankings.

Didi:
But should both 4k and 16 be uploaded to this event id "2889"?
Isnt it better to create two events ICC 2019 4K and ICC 2019 16 K?
Othwerwise it is hard to see which place you have in the ranks before the compo is finnished.
2019-11-06 21:12
Dwangi

Registered: Dec 2001
Posts: 130
Reply to myself.
It will be uploaded as 4k or demo.
Forget my question above.
2019-11-06 22:54
aNdy

Registered: Jan 2004
Posts: 41
Quoting T.M.R
Quoting aNdy
Plucking up the courage to give this a go now I've actually learned some 6502.


And totally not because I've nagged you or anything...

I offer up a polite no comment! :D
2019-11-07 14:26
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quote: Ian, we could use that Super Mario bros original as prg to link so Nintendo will be happy! :)

Ahahahahaha
2019-11-08 19:57
Richard

Registered: Dec 2001
Posts: 621
I might be up for the compo, but pretty much busy at the moment. Although I do have an idea for an intro. :)
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