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spider-j
Registered: Oct 2004 Posts: 498 |
Release id #216054 : GTUltra V1.0.3
Better take this to discussions to not flood the comments.
Quote:Can you run it from the win32 folder?
Running the exe through WINE works fine. I'd prefer a native linux build though. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: And even if you fix that (I did) it will still complain about link errors. gmidi.o is needed on the linker line and that's windows only atm.
I manage to hack some more and had it built on Mac using a dummy midi driver. It will generate an executable in the linux folder though but that's easy fixable. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Managed to build the current master (84dcb0a89cd21a577417006d4b79a5ce79284a73) on my Ubuntu 20.04 box.
Needed to comment out #define __WINDOWS_MM__ in RtMidi.cpp and switch between the __WINDOWS__ and __LINUX__ defines in gmidi.cpp.
There is also a typo in makefile.common. A spurious '+' sign before gfile.o.
Made similar changes on mac. Also had to enable c++11 and fix a == vs = bug. |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
so throw your PRs at github? :) |
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Frantic
Registered: Mar 2003 Posts: 1646 |
Quote: I manage to hack some more and had it built on Mac using a dummy midi driver. It will generate an executable in the linux folder though but that's easy fixable.
Tried to build on my mac, and this is what I got:
cc `sdl-config --cflags` -Ibme -Iasm -O3 -fpermissive -c -o gt2stereo.o gt2stereo.c
In file included from gt2stereo.c:26:
In file included from ./goattrk2.h:12:
In file included from bme/bme.h:6:
In file included from bme/SDL/SDL.h:30:
In file included from bme/SDL/SDL_main.h:26:
In file included from bme/SDL/SDL_stdinc.h:30:
bme/SDL/SDL_config.h:34:10: fatal error: 'SDL_config_macosx.h' file not found
#include "SDL_config_macosx.h"
^~~~~~~~~~~~~~~~~~~~~
1 error generated.
make: *** [gt2stereo.o] Error 1
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zzarko
Registered: Feb 2003 Posts: 76 |
@Frantic: Just find that file from some other project, and possibly delete definitions that compiler says are duplicates. At least that helped me to compile for Linux.
@Jason Page: Since the program is made with SDL1, that is maybe even discontinued, you can port it to SDL2, or possibly use a new project that had its first release this month, SDL12-compat, implementation of SDL1 API atop of SDL2, made for usage with older projects:
https://github.com/libsdl-org/sdl12-compat
I haven't used SDL so far, so I do not know how much work would porting take. Here is official SDL migration guide:
https://wiki.libsdl.org/MigrationGuide |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
For GT2, my guess is it would be very easy to port to SDL2 - a lot of things don't have to be changed at all (and GT2 really only uses very basic SDL features).
That said, please merge the PR from Leandro :) The source in the repo really should be fixed to compile out of the box, not requiring such hacks, that makes things needlessly complicated |
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Jason Page
Registered: Sep 2015 Posts: 87 |
Quote: Managed to build the current master (84dcb0a89cd21a577417006d4b79a5ce79284a73) on my Ubuntu 20.04 box.
Needed to comment out #define __WINDOWS_MM__ in RtMidi.cpp and switch between the __WINDOWS__ and __LINUX__ defines in gmidi.cpp.
There is also a typo in makefile.common. A spurious '+' sign before gfile.o.
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Jason Page
Registered: Sep 2015 Posts: 87 |
Quote: How to access channels 7-12?
I've set the SID numbers to 3 / 4, but I'm stuck with channels 1 to 6 still.
Is there a shortcut key for it?
For channels 7-12, these use odd song numbers
So song 0. = 1-6, song 1 v7-12…
Both songs play at the same time in the editor.
Read the GTUltra.PDF - all explained in there. |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
Quote:Managed to build the current master (84dcb0a89cd21a577417006d4b79a5ce79284a73) on my Ubuntu 20.04 box.
but did it actually run? ticket |
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Jason Page
Registered: Sep 2015 Posts: 87 |
Quote: For GT2, my guess is it would be very easy to port to SDL2 - a lot of things don't have to be changed at all (and GT2 really only uses very basic SDL features).
That said, please merge the PR from Leandro :) The source in the repo really should be fixed to compile out of the box, not requiring such hacks, that makes things needlessly complicated
Looking at SDL2. Although, I'll likely hold off changing things until I'm sure that I've fixed a few other issues that have been mentioned - Just so it's one less possible factor when trying to track problems.
I'm no github or linux expert, so please excuse my noob crappy handling. I've honestly just bought Github for dummies...! |
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