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Forums > CSDb Entries > Release id #122077 : Pixcen
2013-10-12 22:51
CRT

Registered: Oct 2012
Posts: 87
Release id #122077 : Pixcen

Hi all!

I'm opening this forum for Pixcen. Please post your feature requests and bug reports here if possible to keep the comment section clean(er).

As of this weekend (2013/10/12) I have hopefully fixed a crash (as reported by Dr.Science & Bamse), changed some menu items and implemented mirror/flip, shift and rotate on selected areas. To be uploaded.
 
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2016-03-09 20:13
Trap

Registered: Jul 2010
Posts: 223
Some things that I would love to see:

- native support for FLI.
- export to char/charmem
- export to sprites

Thanks otherwise for a great tool. I know Fox is quite happy with it :)
2016-03-09 21:13
Isildur

Registered: Sep 2006
Posts: 275
And one more request if possible.
Dithering switch like in Multipaint or Project1 - it saves A LOT OF TIME.
2016-03-09 23:57
CRT

Registered: Oct 2012
Posts: 87
I have been lazy: life, divorce, new apartment, new job, new girlfriend. I also have to program stuff that matters like demos ;-)

I think I have promised all of the requested features before. They are all valid requests and should be done.

I do have some good news for Trap:
Characters and sprites are supported (also hires), probably the lesser known/used features of Pixcen.

Under File->New you can create an empty image for Bitmap, Sprite, Char or Unrestricted. Each mode is also affected by the multi-color checkbox.

Or, you can simply switch mode for an existing image under the Mode menu (color destruction might happen, undo works to go back to the previous mode).

Once in char or sprite mode, you can save as a .map or .pmap (PRG header) for a raw font or sprite set.

In char mode, if you are drawing a character logo of tiles, you see the actual unique char count in the lower status bar and as long as it is below 256 you can also export as indexed screen and indexed map. You can also export color ram if you are doing more than 3 col.

The next Pixcen build got support for 1x2, 2x1 and 2x2 character sets. You can build the latest from source or ask me for a binary.

Some more info
Help under About
2016-03-10 00:16
Isildur

Registered: Sep 2006
Posts: 275
divorce..&$&^#*&@^#&#....new girlfriend + new job = everything all right!
But new GF = less C64...
2016-03-10 10:11
Dr.j

Registered: Feb 2003
Posts: 277
Hey CRT , i am sorry you divorced and had issues in your life, anyway real life is always (!) before C64 mate so all is really Ok!. i have some more "nice 2 have" features and some more "friendly" implemention f.e: "Imap" (what about char/screen suffix? more readable i think) anyway without all the improvements, your tool today is a killer ! good luck !!
2016-07-07 03:39
CRT

Registered: Oct 2012
Posts: 87
So I got a report Pixcen misbehaves under Windows 10 but a non XP compatible build with Pixcen do behave well.

I'm planning to push a small update, not lots of requested features but with bug fixes, stability and performance improvements mainly.

At the same time I was thinking of leaving the 32 bit version XP compatible but the 64 bit version not, instead of having to add more binaries.

Objections?
2016-07-07 10:26
Isildur

Registered: Sep 2006
Posts: 275
Leave the XP at all :)
2016-07-09 04:53
CRT

Registered: Oct 2012
Posts: 87
Ilsidur: I heard there are plenty of weirdos here still hanging on to obsolete computers and operating systems :-|

XP users will have to run the 32 bit version. Performs well and the next update will be even faster. Windows10 users are most likely running a 64 bit OS and should use a 64 bit Pixcen.

The oddballs are the Windows10 32 bit OS users (might actually be worse than still holding on to Windows ME).
2016-07-09 07:57
soci

Registered: Sep 2003
Posts: 474
Slightly off topic, but why not just release 32 bit versions only?

As I remember 64 bit windows has gigabytes of compatibility stuff installed for 32 bit programs by default, and I don't think you need the address space or the possibly minor performance difference for this sort of program.

But I don't do much windows programming (beyond cross-compiling sometimes), so there might be other pressing reasons for needing a 64 bit version.
2016-07-09 23:21
CRT

Registered: Oct 2012
Posts: 87
soci, you are right about the performance, 32 is good enough in this case.

It was just my principles that generated the 64 bit version. I think new software should be 64 bit.

There is a performance advantage with 64 bit apps. The AMD64 instruction set contains more registers for the optimizer to play with. In this case, a GUI app, the majority of the time is spent waiting for user input.

But with the latest Visual Studio tool chain the XP compatibility have to be explicitly set but this seems to cause issues in Windows 10. And the two versions actually comes in handy.
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