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Forums > C64 Pixeling > P1
2006-08-29 10:23
Oswald

Registered: Apr 2002
Posts: 5127
P1

Project One V0.5

post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
 
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2010-01-18 07:19
Isildur

Registered: Sep 2006
Posts: 276
Works perfect now :)
2010-01-21 11:34
Isildur

Registered: Sep 2006
Posts: 276
Custom save issue:
2010-01-21 12:12
Oswald

Registered: Apr 2002
Posts: 5127
thats actually several issues:

- one variable has been changed to integer instead of string in most of the other parts of the code, except here. thats why you get type mismatch. _you can safely ignore it_, it's code used to set up the window's title.

- custom load/save will always behave based on the 'custom screenmode' setup (nr of screens, etc) instead of the current mode.

- I should realize my plans to make all screenmodes a custom one: user can configure nr of screens, memory setup and give it a name. save it in the config. done. a lot of stupid hardwired I/O routines can go then.

ps: glad to see the error handling works nicely and helps a lot in debugging.
2010-02-10 18:55
Isildur

Registered: Sep 2006
Posts: 276
There is a little problem with CTRL+R/LMB fill. It works only in the first grid column from the left.
Also, eveytime, when i open the gradients window for the second time i can see the P1 doesn't save the settings and inserts black and gray colours.

Cheers, Isildur
2010-02-11 06:11
Oswald

Registered: Apr 2002
Posts: 5127
give me a few days :)
2010-02-22 09:22
Isildur

Registered: Sep 2006
Posts: 276
Hi, how it's going? Any progress? :)
2010-02-22 11:28
Oswald

Registered: Apr 2002
Posts: 5127
looking at it:

- can not reproduce this exact fill bug. exact steps from a clean startup ?
- the preset handling in the gradients needs a major cleanup, wip.
2010-02-22 19:07
Joe

Registered: Apr 2002
Posts: 236
Damn it!

I really want a feature of adding sprites on top of the Multicolored images or Hires in desired layout. Not that fancy as of "many" color options, but rather as a total.
I don't care that much for FLI unless it handles the FLI-bug, and I don't care for the flickery madness, that's so 90:is? And Hires could well do proper things when imagined loading them from disk fast as hell... Ok, so I made Clouds.

Imagine Multicolored sprites put aside of the hires image in three fixed colors. Or single colored sprites on top of a Multicolored image. Or both expanded, turning the borders alive like one of these images:
Collector
Rebound

If I only had the time to learn how to code...
2010-02-22 19:46
Carrion

Registered: Feb 2009
Posts: 317
joe:
regarding the sprites over hires/multi/whatever just start using Timanthes. You can have layers.
say hires layer on top of multicolor layer or other way around. fli/no fli as you wish...
converting the layers to hires/multicolor is again just few clicks away... and it works just fine despite what people say here on the forum.
2010-02-22 19:52
Joe

Registered: Apr 2002
Posts: 236
Thanks Carrion: I guess I'm a complete idiot and demands Mirage to write a instructions manual to a complete jerk like me. I simply don't understand that guys program. But Oswald's is simply plug and play :D
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