| |
Oswald
Registered: Apr 2002 Posts: 5127 |
P1
Project One V0.5
post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
|
|
... 276 posts hidden. Click here to view all posts.... |
| |
Isildur
Registered: Sep 2006 Posts: 276 |
Works perfect now :) |
| |
Isildur
Registered: Sep 2006 Posts: 276 |
Custom save issue:
 |
| |
Oswald
Registered: Apr 2002 Posts: 5127 |
thats actually several issues:
- one variable has been changed to integer instead of string in most of the other parts of the code, except here. thats why you get type mismatch. _you can safely ignore it_, it's code used to set up the window's title.
- custom load/save will always behave based on the 'custom screenmode' setup (nr of screens, etc) instead of the current mode.
- I should realize my plans to make all screenmodes a custom one: user can configure nr of screens, memory setup and give it a name. save it in the config. done. a lot of stupid hardwired I/O routines can go then.
ps: glad to see the error handling works nicely and helps a lot in debugging. |
| |
Isildur
Registered: Sep 2006 Posts: 276 |
There is a little problem with CTRL+R/LMB fill. It works only in the first grid column from the left.
Also, eveytime, when i open the gradients window for the second time i can see the P1 doesn't save the settings and inserts black and gray colours.
Cheers, Isildur
|
| |
Oswald
Registered: Apr 2002 Posts: 5127 |
give me a few days :) |
| |
Isildur
Registered: Sep 2006 Posts: 276 |
Hi, how it's going? Any progress? :) |
| |
Oswald
Registered: Apr 2002 Posts: 5127 |
looking at it:
- can not reproduce this exact fill bug. exact steps from a clean startup ?
- the preset handling in the gradients needs a major cleanup, wip. |
| |
Joe
Registered: Apr 2002 Posts: 236 |
Damn it!
I really want a feature of adding sprites on top of the Multicolored images or Hires in desired layout. Not that fancy as of "many" color options, but rather as a total.
I don't care that much for FLI unless it handles the FLI-bug, and I don't care for the flickery madness, that's so 90:is? And Hires could well do proper things when imagined loading them from disk fast as hell... Ok, so I made Clouds.
Imagine Multicolored sprites put aside of the hires image in three fixed colors. Or single colored sprites on top of a Multicolored image. Or both expanded, turning the borders alive like one of these images:
Collector
Rebound
If I only had the time to learn how to code... |
| |
Carrion
Registered: Feb 2009 Posts: 317 |
joe:
regarding the sprites over hires/multi/whatever just start using Timanthes. You can have layers.
say hires layer on top of multicolor layer or other way around. fli/no fli as you wish...
converting the layers to hires/multicolor is again just few clicks away... and it works just fine despite what people say here on the forum. |
| |
Joe
Registered: Apr 2002 Posts: 236 |
Thanks Carrion: I guess I'm a complete idiot and demands Mirage to write a instructions manual to a complete jerk like me. I simply don't understand that guys program. But Oswald's is simply plug and play :D |
Previous - 1 | ... | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ... | 29 - Next |