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Forums > CSDb Discussions > Best LCD TV-set for the C64?
2009-06-10 08:37
ZZAP69

Registered: Feb 2002
Posts: 30
Best LCD TV-set for the C64?

Most people I've talked to, doesn't recommend a LCD TV as a C64 monitor, but my question is: which is the best one? I'm looking forward to a slick C64 setup with 1541U and a very portable monitor. :D

Tobias
 
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2009-06-11 08:53
WVL

Registered: Mar 2002
Posts: 898
Quote: Mr. Schoenfeld more specifically on the Chameleon Cart:

"The video chip shares the bus with the CPU, and this shared bus is on the expansion port. Chameleon will sniff the bus and see all the data that the VIC is pulling from memory. This data will be used to build a new picture, which is to be written to a frame buffer. The frame buffer will be output to a VGA monitor at a higher frame rate in order to have VGA-compatible frequencies."


Yesyesyes, but you still cannot find lcd-screens that will do 50.12 hz.
2009-06-11 10:12
macx

Registered: Mar 2002
Posts: 253
Quote: Yesyesyes, but you still cannot find lcd-screens that will do 50.12 hz.

Please re-read the final sentence in that last post of mine.
2009-06-11 10:20
Radiant

Registered: Sep 2004
Posts: 639
A non-matching refresh rate means you will either have tearing or a reoccuring irregularity in the framerate, unless you use some kind of interframe blending, and that's not possible if you display the graphics in real time. Could be solved by delaying the output by one frame though.
2009-06-11 12:04
WVL

Registered: Mar 2002
Posts: 898
Quote: Please re-read the final sentence in that last post of mine.

OK, then please find a lcd that does 100.24 Hz ;) What I'm trying to say : you will get frameskips, no matter what.
2009-06-11 13:09
macx

Registered: Mar 2002
Posts: 253
Quote: OK, then please find a lcd that does 100.24 Hz ;) What I'm trying to say : you will get frameskips, no matter what.

You may be right, I just thought that the guy would have given the problem a thought when saying "the complete VIC-II is cloned in Chameleon in order to generate the exact same picture", and come up with a solution. But I dunno.. and it seems like the cart is delayed anyhow.
2009-06-11 13:16
Radiant

Registered: Sep 2004
Posts: 639
macx: Thing is, the timing in a PAL C64 is hardwired to run against a 50.12 Hz screen, so you will run into display skewing problems unless you can find a screen which allows for a refresh rate that's evenly dividable by 50.12. There is no clever way around it, the "best" solution is to compensate for the skew by blending the would-be-skewed frames into an accurate intermediate.

(Edit: Why does no emulator feature this as of yet?)
2009-06-11 13:19
Frantic

Registered: Mar 2003
Posts: 1646
tss.. swappers... ;)
2009-06-11 13:25
macx

Registered: Mar 2002
Posts: 253
Quote: tss.. swappers... ;)

Yep. Pure elite us traders are :-)

RadX. Gotcha!

/trying to escape from nephrology studies
2009-06-11 13:38
Frantic

Registered: Mar 2003
Posts: 1646
Not that I think it would be a very great idea, but just out of curiosity: Would it be easy to modify a C64 to run at precisely 50hz?
2009-06-11 13:52
Sasq

Registered: Apr 2004
Posts: 156
What we need is a magic box with analog video/audio in and digital out that can do all the things we want, ie;

o Correct interlace handling

o Buffering of images to allow for slight reduction or increase in framerate by just playing slightly slower/faster

o Real telecine / inverse telecine frame rate conversion

o Scanline / PAL emulation

o etc...

Any hardware hacker with a year or two to spare? :)

(Come to think of it there is probably commercial hardware that does much of this, but I bet it costs a shitload).


EDIT: Oh, and for the second feature to work it must also remove or add black frames whenever it can to compensate :)
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