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Forums > C64 Composing > SID music software recommendations?
2009-08-02 12:20
Adam

Registered: Jul 2009
Posts: 323
SID music software recommendations?

Hi SID freax...

I am wondering what the general opinion is with what
the most popular or most recommended piece of software
is to use to write music for the SID in 2009?

>> Adam/Usagi <<
 
... 24 posts hidden. Click here to view all posts....
 
2009-08-03 23:32
PAL

Registered: Mar 2009
Posts: 271
I can compose a tune in my head but there is no way I can create a tune with it on a c64. I can imagine an image and I can create the image as good as I am able to in koala... The border to know koala is very much less then the border to know a sid tool or editor in my mind. I meen it must be harder to understand editors that are made up by numbers than an editor where one can move joy and paint in realtime... So this matter is closed for me... I have melodies but when opening a sid tool I am lost even before I start.. I dear a music artist or want to be... to open koala and I guess he will come alot further in less time than I will in a current state of the art sound tool.
2009-08-04 04:19
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Groepaz: do more tunes

PAL: you dont try hard enough, to get your music from the head, into the music program. :)

Perhaps live playing is better for you. Take real lessons, learn to play. When you are a bit trained piano player, it will be a lot easier for you to make music on a computer.
2009-08-04 08:43
Soren

Registered: Dec 2001
Posts: 547
I can only agree with people who think it pays off to code your own musicroutines. It worked for me, very well indeed. But ofcourse it's not like that for everyone. Some are able to just choose an editor and use it to the max. When I first started making 8-speed tunes, I am quite sure there weren't any decent tools for that. Having 256 steps long wave+freq tables for each instrument, when needed, and things like that. :-)
2009-08-04 09:01
Linus

Registered: Jun 2004
Posts: 639
Groepaz: I am curious, what are the limits of GT? Still haven't found them ;)
2009-08-04 09:24
Adam

Registered: Jul 2009
Posts: 323
Quote: Groepaz: I am curious, what are the limits of GT? Still haven't found them ;)

... and nor have I! I currently use about 3 to 4 different versions of GT (as mad as that may sound) - and be able to sequence digital samples to play along side without any problems - but it seems to be the most comfortable for me to use as I origianly spent my early years composing music on the Amiga using trackers. To me, music editors which are too complex to get a tune out screws up the writing process for me. If i've got an idea, i want to get it out without the hassle.. GT with MIDI support would be a dream come true... Hello Cadaver? ;)

>> Adam/Usagi <<
2009-08-04 09:37
Soren

Registered: Dec 2001
Posts: 547
Linus: haven't you complained a few times about things not working too well after packing a GT tune? :-)

A limitation COULD be when doing multispeed, that there is only one wave+freq table, or am I wrong? :-) Still hats off for a very fast player. That has made things easier for demo coders a lot of times :-)

Besides I am quite happy with my shapeable and modulateable vibrato routine :-)
2009-08-04 13:33
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: ... and nor have I! I currently use about 3 to 4 different versions of GT (as mad as that may sound) - and be able to sequence digital samples to play along side without any problems - but it seems to be the most comfortable for me to use as I origianly spent my early years composing music on the Amiga using trackers. To me, music editors which are too complex to get a tune out screws up the writing process for me. If i've got an idea, i want to get it out without the hassle.. GT with MIDI support would be a dream come true... Hello Cadaver? ;)

>> Adam/Usagi <<


SDI 3 has midi.

Perhaps Geir will tell what it can already do, and what is planned ?
2009-08-04 13:35
Lubber

Registered: Jan 2002
Posts: 26
From the coders point of view, I would also like to know which tracker/player will use the most less rastertime? I only know of JCH NP19 (?). surely it depends on what sid-tricks are used, but beside of the JCH editor, where you can choose the player by yourself, i dont know how other trackers handle this (is there an option to switch off certain code-routines to minimize the player or at least the resulting used rastertime?

(If this has been asked /answered before just redirect me to the according thread please.
2009-08-04 13:37
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: From the coders point of view, I would also like to know which tracker/player will use the most less rastertime? I only know of JCH NP19 (?). surely it depends on what sid-tricks are used, but beside of the JCH editor, where you can choose the player by yourself, i dont know how other trackers handle this (is there an option to switch off certain code-routines to minimize the player or at least the resulting used rastertime?

(If this has been asked /answered before just redirect me to the according thread please.


Johnplayer uses less raster than most, and i think Ninjatracker too..

SDI 2 can turn on/off some things, this is done in the source when assembling a finished tune.
2009-08-04 13:46
Dane
Account closed

Registered: May 2002
Posts: 421
JCH NP19 uses about $0a lines, but with some optimization you can take that down to 6 lines. The other obvious choice would be streaming, of course, but that usually too mem-consuming for democoders.
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