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Forums > CSDb Feedback > Tags for fixing...
2006-03-30 11:39
Zyron

Registered: Jan 2002
Posts: 2381
Tags for fixing...

Maybe we should decided on some standard how to tag fixed cracks to make them easier to find in a search & to get some consistancy in the database.
I think I've seen the following variations this far:

1) [pal/ntsc]
2) [Pal/Ntsc]
3) [PAL/NTSC]
4) [ntsc/pal]
5) [Ntsc/Pal]
6) [NTSC/PAL]
7) [Fix]
8) [FX]

I personally use & prefer #1

What are your views on this?
 
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2006-04-01 16:58
Zyron

Registered: Jan 2002
Posts: 2381
Go go Slator! :)
2006-06-11 20:55
Grim Reaper
Account closed

Registered: Aug 2005
Posts: 21
Complications....
"fix" USA term, meaning euro game was ntsc-fixed
"pal-fix", meaning USA game was pal-fixed

geeze was so easy then, no wonder i wouldn't align myself during the Amiga daze.
2006-06-11 20:56
Grim Reaper
Account closed

Registered: Aug 2005
Posts: 21
Complications....
"fix" USA term, meaning euro game was ntsc-fixed
"pal-fix", meaning USA game was pal-fixed

geeze was so easy then, no wonder i wouldn't align myself during the Amiga daze.
2006-06-11 21:50
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Dont forget the games from Canada.

8)
2006-06-12 03:27
Jazzcat

Registered: Feb 2002
Posts: 1044
Hmmm I find it more neat to do it like in the old days.
F = fix

(if it was bug-fixed or pal-fixed or something needing ellaboration, that should be done in the comments field anyway).

While we're at it:

D = Docs
E = Editor Included
F = Fix
H = Hi-score Saver installed
I = IDE64 fixed
R = REU support
T = Translation
100% = When no other cracked version works, if your fixing someone else's crack or fixing an error in your own release
101% = If the first fix still has flaws, this can continue. I recall even seeing 102% and 103% versions before it was finally done right.

Gamename- = Gamename Preview

Over the years things have changed a little, # has been docs but it is also picture file in the directory. M has symbolised mega version but also means trainers that can be used ingame.

I prefer the above system, which has been used for years now, as it looks simple and neat.

http://c64.rulez.org/onslaught/1987_int_release_standards.jpg
2006-06-12 09:29
Moloch

Registered: Jan 2002
Posts: 2925
"fix" or "fx" was the standard "years ago"...
2006-06-12 10:01
Jazzcat

Registered: Feb 2002
Posts: 1044
Yep. It sure was. Along with some things that we still use and other things we no longer use. I guess F is packed better than FIX or FX.

These days we have better packers. ;)
2006-06-12 19:58
Tch
Account closed

Registered: Sep 2004
Posts: 512
D for docs?

Sorry but I won´t use that.
It has close to always been # for me and I think everybody knows what it means.
Pictures have been ´arrow up´ or % or (..),quite a mess.

Oh,when I see an `I´,IFFL comes to mind.
Why is there not something short for that? ;)
2006-06-13 10:21
Jazzcat

Registered: Feb 2002
Posts: 1044
Heheh IFFL in itself is an acronym, so abbreviating an acronym from say IFFL to I would suck ;)

2009-01-04 14:10
The Shadow

Registered: Oct 2007
Posts: 304
His this been standardized yet? There should be rules added to the Cracking Standards. Added features to a crack should have universal symbols.

Proposed additions:

B = bugfix
O = a crack that has been crunched to one disk side
C = a preview that has been completed

As it used to be in the old scene, only if a game was actually fixed and contains a $02A6 subroutine with a template (Compatible with both NTSC and Pal systems), was it referred to as (NTSC/Pal)
Logically though, if it started out as a Pal game and was NTSC fixed, it would be (Pal/NTSC)
Visa versa if a game was originally programmed on an NTSC machine and Pal fixed it would be (NTSC/Pal)

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