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Forums > C64 Productions > Richard Joseph Tribute Demo
2007-03-22 01:23
JSL

Registered: Aug 2003
Posts: 56
Richard Joseph Tribute Demo

Hello Sceners,


Because of the recent death of the innovative musician Richard Joseph, we have in
mind to code a Tribute music demo for him, Code will do NEO (Roland Hermans), with
music by Yogibear and gfx by me, JSL. If you want to support this demo with texts
about Richard, who knew him, please send them to the following Email adress:


joachim_wijnhoven@hotmail.com
 
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2007-05-02 20:57
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
How do you make such a loop stable, so the music plays as it should ?
2007-05-02 21:22
cadaver

Registered: Feb 2002
Posts: 1160
Of course depending on how the time taken by IRQ's changes, it won't be perfectly exact, but it probably wouldn't make audible difference. You could use flags set by IRQ's, or simple $d012 compares.
2007-05-02 22:03
Cybernator

Registered: Jun 2002
Posts: 154
Also, you can allow the interrupt routine to be interrupted. :) In the IRQ routine where you call the music player, first acknowledge the IRQ, setup the next IRQ routine in the chain, do a CLI (don't forget to ack first !!!), and continue the routine normally. You might also want to use a flag so that the player doesn't get called twice in succession (ie. before it does an RTS). This is just a safety precaution, to avoid an eventual crash. Still, if the main program is free, just do it as Cadaver said.
2007-05-03 07:48
Conrad

Registered: Nov 2006
Posts: 847
Quote:

Cadaver wrote:
Of course depending on how the time taken by IRQ's changes, it won't be perfectly exact, but it probably wouldn't make audible difference. You could use flags set by IRQ's, or simple $d012 compares.

Cybernator wrote:
Still, if the main program is free, just do it as Cadaver said.


This would be no problem if the main screen has free rastertime, but my situation alot of rastertime is used for embedded routines such as transition effects, scroller, and a multiplexor, so it won't be possible for me... or if it IS possible, then it'll be tricky. Plus I am using a IRQ disk loader at the same time, so really all rastertime is used.

One alternative I could do is write a bonus part including a compilation of his original c64 tunes, so that I can modify the CIA clock timer without the worry of visual effects.

EDIT:
Just to let you know that I haven't coded anything big on the c64 for about 7 years, and I'm not a PRO either, so don't hesisitate to correct me with anything that's wrong. :-)
2007-10-16 00:06
Conrad

Registered: Nov 2006
Posts: 847
Hi again.

I know for a fact that some people are starting to ask things like when this production will be finished... but please accept that I'm very busy with other things non-c64 related (for example, studies and exam revising!) - this is eating up a lot of my time unfortunately, and there is still more to consume in the coming weeks.

Say whatever you like if you're against this statement, but this is the situation I do have. Don't think that I'm a lazy cunt who can't be arsed to get this over delayed production done - my motivation on c64 is sluggish at the moment, because career comes first!!

/owen
2007-10-16 06:36
Richard

Registered: Dec 2001
Posts: 621
Take your time, there is no major rush, but the demo is a nice thing you're doing for the unforgettable composer :)
2007-10-16 06:49
Jazzcat

Registered: Feb 2002
Posts: 1044
Yep. Indeed. Real life should always come first.

It is frustrating as we all enjoy C64, but we have to keep our priorities in order.

Regarding this collection, I also ask all those participating to be patient while it is completed. We are quite close but don't wanna rush things for the sake of _rushing_. :)

In the meantime, keep sending in your donations. ;))
2007-11-30 10:29
Stainless Steel

Registered: Mar 2003
Posts: 966
OWEN!!
2008-09-11 21:37
dalezy

Registered: Apr 2002
Posts: 476
what's the current status on that project?
2008-09-11 22:37
Jazzcat

Registered: Feb 2002
Posts: 1044
All tunes in place (just received the last one from Sidder 3 weeks ago). Intro still to be done (Scout) and collection just needs to be polished up a bit (Conrad).

Would be nice if we could get it out at X2008 but everyone is busy.
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