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wacek
Registered: Nov 2007 Posts: 513 |
Release id #218343 : E2IRA
User Comment
Submitted by Mojzesh [PM] on 27 July 2022
@wacek Before I left arise (a year ago), the only language on PC you knew at that time was PC Basic. Your poor coding skills and the absence of own demosystem developed solely by arise (it was all spaghetti code) was one of the key points that made me leave your group (among several others). It’s clear to me - especially by judging your answer to this - that you didn’t write the compressor yourself (don’t lie, I know you well enough) … To change my mind, just prove it (there are lots of ways to prove it without the need to reveal the source code).
And do you finally know in 2022 how many CPU cycles are eaten by a given number of sprites, you so-called ‘brilliant coder’?
Ps. You were using the same compressor in the past and you told me so yourself back then you didn’t write it :D |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting F7sus4Was this part made intentionally to trick the audience? Perhaps. Maybe. Demos often being stage-magician-like smoke and mirrors isn't new, is it? =)
It's still rather obviously a 1-DOF animation at the core, with some visible quantisation artefacts.
But another tradition of old is including a user mode when you want to leave no doubt about the realtime-ness. =) |
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Raistlin
Registered: Mar 2007 Posts: 659 |
People need to calm down re: real-time vs animation. The demo looks great and I voted for it based on that. Yeah, I like code porn, and this doesn’t have as much of it… but it’s still a great demo.
It’s also not a new thing to joke/trick the viewer… Crossbow’s 256 DYCPs, for example, are nothing like a proper 256 DYCP’er code wise - but for what is presented on screen, it’s essentially the same.
The spinning tunnel in Bromance is an animation.
The turn-disk wrapped logo in Memento Mori is an animation.
Etc etc etc…
Honestly, if people need to argue the case of what a good/bad demo is, they’re missing the point. Just relax. Enjoy. Go make a demo about it if you don’t like it. |
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F7sus4
Registered: Apr 2013 Posts: 117 |
Quoting KrillIt's still rather obviously a 1-DOF animation at the core, with some visible quantisation artefacts.
The question was whether the 1-DOF animation at the core with some visible quantisation artefacts does pose as a real-time effect or not, and who figured it out at spot.
Design-wise, I do enjoy E2IRA wholeheartedly (and even more than I do enjoy sampled SID music once in a while). |
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Krill
Registered: Apr 2002 Posts: 2969 |
Yes, and "real-time vs animation" is a continuum anyways, with very very few (if any) effects being 100% real-time. It's about how many degrees of freedom there are, really. :) |
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Smasher
Registered: Feb 2003 Posts: 519 |
what mighty Raistlin said.
let's hope someone will never come up with some unnecessary demo-rules, like for cracking:
a demo must contain 30% of pre-calculated animation data max, all people must be credited, scrollers must scroll (uh?), F4CG must always be greeted, etc. bleah. |
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F7sus4
Registered: Apr 2013 Posts: 117 |
It's not about rules, it's about common sense. Those who lack it, will argue whether it even exists. |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting F7sus4and who figured it out at spot. Is that so important? A good show is a good show, regardless of or maybe precisely because so many people fell for it, judging by the first comments. =) |
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F7sus4
Registered: Apr 2013 Posts: 117 |
I think the truth is important, so the purpose of the topic is already met. Whoever was/felt tricked, now has a better insight in the matter and may continue enjoying his/her everyday life. ;-) |
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Joe
Registered: Apr 2002 Posts: 226 |
What Krill said! A good show is a good show, basta! |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
Quote:Except for a fact that this demo is trying to cheat viewers by tricking them to think that most of the effects are calculated in realtime
A Demo using all tricks in the book, pretending to show something that its not?
Say it isnt so. |
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