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Forums > CSDb Entries > Event id #2889 : Intro Creation Competition 2019
2019-11-04 17:55
Didi

Registered: Nov 2011
Posts: 487
Event id #2889 : Intro Creation Competition 2019

Preface: Please use this thread for questions, discussion and everything else concerning this competition.


Many people were asking about the competition being held this year. It turned out to be a good place to have it after the big X party each second year. But why not give it a try in between?

This time I decided to add a second category to the well known rules: 4kB intro! It is different to the 4kB intro category you know from demo parties. There the executable file has the limit of 4096 bytes and may allocate as much as you like during runtime. Rules here only allow to use 4kB overall for a different challenge. Please check the rules for more details. Result will show if that was a good idea.

Here you go...


Competition runs from November 4th, 2019, until January 5th, 2020. So you have a full 2 months to deliver your creations. This should be enough for an intro.

RULES for both categories:

Your intro entry...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to be interruptable any time by pressing SPACE-key (exception are short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

Your 16kB intro...
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to contain music (not just a humming sound, please).
- is linked to this competition as "C64 Demo" entry (sorry, no other fitting entry exists).

Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- does not have to contain any sound, but feel free to add some.
- is linked to this competition as "C64 4k Intro" entry.

You are allowed to enter maximum 3 entries per participant and category, so you are can enter 6 entries at best. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday January 5th, 2020 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 12th, 2020 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2020-02-01 00:09
Compyx

Registered: Jan 2005
Posts: 631
When will we see the final results?
2020-02-04 13:13
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Yeah, it'd be nice to get to see where I ended up!
2020-02-04 13:20
Didi

Registered: Nov 2011
Posts: 487
Sorry for the delay. Spent a whole week on illness in between. Real life sucks sometimes.
I did not forget about it, be sure. Full results will come and later on the usual collections, too.
2020-02-09 13:41
Didi

Registered: Nov 2011
Posts: 487
I finally found time to check all entries. I decided not to disqualify any entry for minor glitches which could have been easily fixed if I had reported them earlier. But I posted them as Goof at the entries that you don't think I did not notice them. This generosity is just because I did not check the entries in time. ;)

Detailed ranking will be posted soon. It just needs some formatting to be well readable.

Thanks again to all participants and other supporters and voters! You made it a successful compo!
2020-02-10 10:23
TheRyk

Registered: Mar 2009
Posts: 2241
glitches were not allowed?
2020-02-10 22:06
aNdy

Registered: Jan 2004
Posts: 41
Well, my 2 entries did rather (very) shite, but it was an honour to take part. Thanks to Didi for organising and congratulations to the winners!
2020-02-15 14:14
Scan

Registered: Dec 2015
Posts: 111
Quoting Didi
I finally found time to check all entries. I decided not to disqualify any entry for minor glitches which could have been easily fixed if I had reported them earlier. But I posted them as Goof at the entries that you don't think I did not notice them.


This let me immediately check my entry for goofs, glad to find there were none. I really enjoyed this compo, it had me get to think of (for me) unconventional ways to reduce memory usage, like converting each character from the ROM charset on the fly and abusing zeropage and stack for the sideborder sprites and using a very basic sort of compression to hold the petscii colors.

Anyway, there were so many good productions I really enjoyed watching them. Will there be a compilation disk (or disks) with a selector menu in front of them, like one of the earlier intro competitions?
2020-02-15 14:24
Shine

Registered: Jul 2012
Posts: 368
@Scan:
Quoting Didi
...Full results will come and later on the usual collections, too.
2020-02-15 14:32
Scan

Registered: Dec 2015
Posts: 111
... I feel a bit stupid to have scrolled over that...
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