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Bitbreaker
Registered: Oct 2002 Posts: 504 |
Release id #171312 : Vandalism News #68
What a huge bunch of technical bullshit about the Performer's demo in there :-D The fake phong is realtime, the starfields are realtime and fullscreen (It would be 500 dots on the first one if no sprites used, 50fps). Vectors with samples are possible and was proven in Fantasmolytic already ;-) The cube in fullscreen is animated, true, but lossless and runs 870 frames long with 50fps, while loading the turn disk. Because: Profis machen das so.
Hope that is clear now. Now go and sharpen your analyzing skills :-D |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: What a huge bunch of technical bullshit about the Performer's demo in there :-D The fake phong is realtime, the starfields are realtime and fullscreen (It would be 500 dots on the first one if no sprites used, 50fps). Vectors with samples are possible and was proven in Fantasmolytic already ;-) The cube in fullscreen is animated, true, but lossless and runs 870 frames long with 50fps, while loading the turn disk. Because: Profis machen das so.
Hope that is clear now. Now go and sharpen your analyzing skills :-D
Yeah! :D That fake phong is awesome man. |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Haha... isometric scroller a la Sanxion. Who writes such bullshit? Do your homework better next time or don't do it at all.
PS. I'd really like to see the Horizon guys do realtime or even animated vectors while playing music which eats more than 90% of raster time and 44kb of memory;) |
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Danzig
Registered: Jun 2002 Posts: 440 |
*SHOCKED* the demo review seems to be complete vandalism |
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AlexC
Registered: Jan 2008 Posts: 298 |
Sadly it does not work correctly on my 1541 Ultimate I with 1.7b firmware. It loads correctly but after switching disks it hangs. Both with AR fastload enabled and disabled. |
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Krill
Registered: Apr 2002 Posts: 2969 |
That's what you get for not adding user modes. :)
But then, the notion of realtime vs. animation is not so binary, more like a continuum. Every decent coder knows that (simplifying a lot now) you fill as much memory as you can with look-up tables and the like, then do actual complex computation/decision-making for anything that's left.
So in the end it boils down to how many degrees of freedom you have, and if that can't be showcased well enough in the limited time an effect runs, alas, user mode to the rescue. :)
That said, i haven't read the article yet, and those technical analyses by third parties who don't peek into the actual code (or commentary during compos, for that matter), well, they regularly make me cringe, hard. |
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Raistlin
Registered: Mar 2007 Posts: 657 |
Yeah, it's a shame but I was disappointed with the demo reviews ... I appreciate that they were "written live"... but it would've worked better with notes being taken live and then proper reviews being written after the fact... |
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hedning
Registered: Mar 2009 Posts: 4720 |
The world of Demos in VN is full of bullshit, indeed. I think the author tries to be funny (calling the snake in X Marks the Spot "a turd" and Dart Vader flip disk part in The Star Wars demo "Dark Helmet" from Spaceballs, etc), but mostly he only describes what he sees on the screen, which we all know how it looks. Get someone that knows stuff about demos to write it, please. |
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Linus
Registered: Jun 2004 Posts: 639 |
Old Men in Used Cars - "A gif from the web [...]" :D :D :D Meh! |
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Archmage
Registered: Aug 2006 Posts: 185 |
The quality of the presentation is of course impeccable. But as others have pointed out - not so much the contents of the demo review section. I think VN would be better off with more qualified/less lame reviews that actually take the hard work put into these demos seriously. |
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chatGPZ
Registered: Dec 2001 Posts: 11354 |
Demo reviews have been comedy since forever, i am shocked you are shocked =D
i think someone wanted to write the missing "rumours" section, and accidently wrote demo reviews =) |
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