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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
png/jpg/bmp to char mode
Is there a tool or editor that converts a picture in png/jpg/bmp format to textmode?
Ta.
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TWW
Registered: Jul 2009 Posts: 545 |
textmode?
you mean converting a bitmap picture into a character set and map?
in this case there are some tools available but I can't remeber their names OR I could be pursuaded to give you a routine which converts a koala picture into a char picture (however color limitations apply).
-TWW |
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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
Quote: textmode?
you mean converting a bitmap picture into a character set and map?
in this case there are some tools available but I can't remeber their names OR I could be pursuaded to give you a routine which converts a koala picture into a char picture (however color limitations apply).
-TWW
yes, to character set and map
I have a png picture that is to be converted to charset and map, it has all the correct colors and the it fits of in a charset. The problem might be that some characters are in mcm mode and others in hires. I am playing with Timanthes and I have converted the picture but it seems it converts all hires chars to mcm I might be doing something wrong tho as I never did this before using Timanthes. |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Dunno if this helps somehow?
http://code.google.com/p/vicpack/ |
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TWW
Registered: Jul 2009 Posts: 545 |
I see.
my prog. doesen't consider MC & SC mixed map...
But you need to be aware of the colour limitations when using mixed colour mode on char. f.ex only the 8 first colours can be used in SC mode and only the same 8 colours can be used as char-colour in MC mode. The 2 remaining colours has to be the same (Unless you splitt the screen) and the bacground is also universal (unless you splitt^^)
-TWW |
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saehn Account closed
Registered: Apr 2006 Posts: 44 |
TWW, I'd be interested in getting a copy of your tool, even for straight MC and SC char modes. I have quite a few pics that I'd like to convert. |
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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
Quote: I see.
my prog. doesen't consider MC & SC mixed map...
But you need to be aware of the colour limitations when using mixed colour mode on char. f.ex only the 8 first colours can be used in SC mode and only the same 8 colours can be used as char-colour in MC mode. The 2 remaining colours has to be the same (Unless you splitt the screen) and the bacground is also universal (unless you splitt^^)
-TWW
I would like a copy of your tool to give it a try. The png picture was created with the limitations of the mcm char mode. It doesn't matter if all if converted to mcm, I can than manually restore the hires chars by poking ram color and than will save ramcolor to use with the tile map. The hires chars are all in one place, are easy to manipulate. I could also use a split instead of altering ramcolor, as the hires part in under the mcm one. |
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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
Quote: Dunno if this helps somehow?
http://code.google.com/p/vicpack/
Thanks |
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Scout
Registered: Dec 2002 Posts: 1570 |
I always used a combination of tools:
GangEd 1.01 or Timanthes 3.0 Beta to convert from a PC format into hires or koala.
After that I used my own PicChar V0.12 to convert it from hires or koala into a charset+screen map. |
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saehn Account closed
Registered: Apr 2006 Posts: 44 |
Scout, I looked at the program you suggested... that one creates a custom charset. Is there some type of CharWandler that uses the existing PETSCII characters? |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
maybe bitbreakers stuff ( http://metalvotze.de/content/videomodes.php ... at the bottom of the page) can be used |
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