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Forums > C64 Composing > Stupid Hardrestart...
2006-07-11 12:55
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Stupid Hardrestart...

A question to all msx-player coders.

Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.

I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(

So, any explanation for this?
2006-07-11 14:30
chatGPZ

Registered: Dec 2001
Posts: 11360
its pretty simple: hardrestart is a very "modern" feature.

also hard restart isnt the holy grail. i personally like the "dirtyness" of some oldish players a lot :)
2006-07-11 14:31
cadaver

Registered: Feb 2002
Posts: 1160
Have you looked at ATDMS? Acid Track Music Development System V3.2

If I remember, it has 4 configurable hardrestart options, and the docs even explain how each is done. Btw. care to list those 5 good players, so that musicroutine coders can take heed?

And yeah, imagine something like the Rasputin tune with modern HR, it wouldn't sound near dirty enough for the subject matter it was used for unofficially :)
2006-07-11 14:36
JackAsser

Registered: Jun 2002
Posts: 2014
Hard restart, is that a way to reset the oscilator to make the ADSR behave the same at each gate on? Or what is it all about?
2006-07-11 14:42
chatGPZ

Registered: Dec 2001
Posts: 11360
yes exactly...restarting vs free running oscillator.
2006-07-11 14:43
JackAsser

Registered: Jun 2002
Posts: 2014
And is each A,D,S,R in respect to some zero value of the oscilators? That seems rather stupid to me. ;) Should be relative to gate on.
2006-07-11 14:53
chatGPZ

Registered: Dec 2001
Posts: 11360
oh adsr is only dependent on gate... "hard restart" makes the oscillator always start at a 0 transition when adsr is gated. thats actually a feature which is switchable in many synths (check "reason" for example, the substractor has that feature too)
2006-07-11 14:59
cadaver

Registered: Feb 2002
Posts: 1160
..and in the SID this is rather hard to do in exact manner because there are internal counters that can't be directly manipulated?

(or, to be more exact, it seems that it is possible to start from zero, but then the attack is oldschool Hubbard-like, and thus undesirable to nata. So, the difficulty is to start from near zero in a sexy manner, if I understand right)
2006-07-11 15:13
JackAsser

Registered: Jun 2002
Posts: 2014
So... in old players using continious oscilator they always had gate on and only manipulated ADSR etc on each note then?
2006-07-11 15:17
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Have you looked at ATDMS? Acid Track Music Development System V3.2

If I remember, it has 4 configurable hardrestart options, and the docs even explain how each is done. Btw. care to list those 5 good players, so that musicroutine coders can take heed?

And yeah, imagine something like the Rasputin tune with modern HR, it wouldn't sound near dirty enough for the subject matter it was used for unofficially :)


Well, Jch+np20g4, SDI, DMC 5, SOSPEREC, CZP,...

2006-07-11 15:29
dalezy

Registered: Apr 2002
Posts: 476
Quote: Well, Jch+np20g4, SDI, DMC 5, SOSPEREC, CZP,...



after all, gt is missing in that list? what did cadaver (not) do to deserve this? :D
 
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