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JackAsser
Registered: Jun 2002 Posts: 2014 |
Eye of the Beholder
Resumed. Easy Flash.
https://youtu.be/dvWrimZUk40 |
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Oswald
Registered: Apr 2002 Posts: 5086 |
susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :)
Ofc. Others have tested and found many bugs, f.e. the current WR speed runner tested it and found ALOT, all fixed. He’ll do a re-run soon.
However I also find bugs everytime I run through the game. Each run with more seldom bugs. No known bugs atm => more testing needed. |
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TWW
Registered: Jul 2009 Posts: 545 |
Amazing efforts!
Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".
Again amazing work, and cudos! |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Amazing efforts!
Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".
Again amazing work, and cudos!
Thanks!!
Pixel fade, yes thought about it but it’s a bit tricky as yellow is bg color, not blue.
Character names. A tradeoff, all sprites are used to the right to display hires text. |
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WVL
Registered: Mar 2002 Posts: 896 |
How much storage left on the cartridge? |
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Frantic
Registered: Mar 2003 Posts: 1646 |
My guess: 3 bits |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: How much storage left on the cartridge?
Maybe 35kb or so |
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WVL
Registered: Mar 2002 Posts: 896 |
That's plenty for some nice extras :-) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: That's plenty for some nice extras :-)
Problem is that the free memory is scattered in small $100-$600 chunks.
So the last 24hrs I implemented a tool that parses ca65’s map file, applies bin-packing on the segments and auto generates the link file.
PROFIT!
I know have 3x16kb free ROM for some extras we’re working on.
I never knew I’d actually would use my computer science knowledge and just the concept of defragging a cart is mindboggling. :D |
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WVL
Registered: Mar 2002 Posts: 896 |
From 35 to 48kB in 24 hours! Enough for a babes & dragons picture. |
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