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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 2038
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2021-12-19 18:50
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: That's great! (and I realise I should have mentioned more names than just Mr SID when referring to the release of Sonic, including yours of course)

It has been in a releasable state for a year or so, but we continue to polish and gold plating. Last added feature was live automap on the VDC output f.e. :)
2021-12-23 01:26
Krill

Registered: Apr 2002
Posts: 3098
But how about a <random aftermarket hardware i happen to own>-friendly version?
2021-12-23 10:01
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: But how about a <random aftermarket hardware i happen to own>-friendly version?

Not sure I understand what you mean.
2021-12-23 10:21
Krill

Registered: Apr 2002
Posts: 3098
Just look at certain threads in certain other forums regarding the two recently-released high-profile games. =)
2021-12-23 11:47
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: Just look at certain threads in certain other forums regarding the two recently-released high-profile games. =)

Ahh! 😂
2021-12-23 12:53
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 647
Been following this for what seems like forever. Impressive work by all involved.
While these types of games are not normally my thing, i will give this a try.
2021-12-31 00:00
scapegoat

Registered: Sep 2004
Posts: 6
I have also been following for this thread and game development for ages, eventhough this game genre is not my cup of (spiced) tea.

And yet, alas, I hope to see it finished and in my anxious hands to play.

Happy new year to everyone, especially JackAsser and friends!
2022-01-20 23:50
JackAsser

Registered: Jun 2002
Posts: 2038
Project updates:

* Finally fixed a highly intermittent race condition (crash like once every 12th hour). It was a face palm coding mistake in one of the semaphores protecting a pointer update from the IRQ.
* Updated 2022 yr versions of samples and sample playback from Algoritm.
* Half of the monster graphics manually fixed.
* Wallsets and decorations near completion.
* Box art nearly done.
* c128 goodies such as VDC auto mapper.
* Proper word wrapping.
* Fully compatible with PAL, NTSC (old and new) and DREAN.
* Many minor bug fixes.
* Improved UI letting you to use some consumable items directly from inventory.
2022-01-21 09:18
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 647
Nearly there then :)
2022-01-21 11:11
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: Nearly there then :)

In terms of work yes. In terms of time, we'll see. :D
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