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Bitbreaker
Registered: Oct 2002 Posts: 504 |
Release id #171312 : Vandalism News #68
What a huge bunch of technical bullshit about the Performer's demo in there :-D The fake phong is realtime, the starfields are realtime and fullscreen (It would be 500 dots on the first one if no sprites used, 50fps). Vectors with samples are possible and was proven in Fantasmolytic already ;-) The cube in fullscreen is animated, true, but lossless and runs 870 frames long with 50fps, while loading the turn disk. Because: Profis machen das so.
Hope that is clear now. Now go and sharpen your analyzing skills :-D |
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hedning
Registered: Mar 2009 Posts: 4720 |
Quote: it was fun reading though :=)
Indeed. I am sure you loved his estimation of your intelligence. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11354 |
well, i knew that part already, obviously :o) |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
Carrion, yes agreed on the news section. Hope you can forgive me. Sorry you couldn't help with the Cracker's Scene article, as usual, we reached out to everyone for confirmations on some things I was unsure of. While we did receive some replies, not all unfortunately.
hedning, he (Shadow) sent in an email and asked if I could publish his view on CSDb and I agreed (as VN is an open magazine). If you want a reply, please send to me and I will publish (or an article in general about CSDb etc.)
All, regarding demo reviews. We will hopefully have a team for those next issue (and welcome any of you that seem to have a good idea of how they should be written, looking for PMs).
Overall, glad people loved the issue. Personally, I think it is one of the best yet despite the minor whining. Next year will hopefully get some smaller issues out (1-2 sides). Cheers. |
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hedning
Registered: Mar 2009 Posts: 4720 |
Jazzcat: But you do read what people send in, right? Before accepting it? Do you publish whatever crap people send in, even if it contains personal attacks and such? Giving the oppertunity to answer ridiculous lies and personal attacks directly in the same issue should be part of what an editor do. Especially when you have so much time as you do. It's common sense, and good journalism. Because.. well. that's editing... and journalism. If not you are just an copy machine. |
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PAL
Registered: Mar 2009 Posts: 271 |
I do not know what the dazzle is concentration around now, but again... it is not a job, it is not a living... it is for fun Right? Hedning? It is scene life, thugs in nerds, right? Send in your answer and sixx comments and I pretty much bet it will be in next issue ;-) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
@hedning: I see you're not loving brothers inside G*P. Isn't it toxic a bit? :) Not the nicest setting, especially that Shadow is one of hardly few coders that actually code in group :) |
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Moloch
Registered: Jan 2002 Posts: 2924 |
@Jammer - I assume there is some humor in there, as Shadow isn't the same person as The Shadow |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: Its simply a brief proof, that it can be done better. Rendering delta into a single buffer at full framerate lossless can be much sexier than lossy codebook driven approaches. Nothing more, nothing less :-)
with that I agree :) single buffer? cool !:) |
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hedning
Registered: Mar 2009 Posts: 4720 |
Quote: @hedning: I see you're not loving brothers inside G*P. Isn't it toxic a bit? :) Not the nicest setting, especially that Shadow is one of hardly few coders that actually code in group :)
I am tempted to deliberatly confuse you with X-Jammer, just to spice things up in G*P. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11354 |
Quote:Shadow isn't the same person as The Shadow
that seems incorrect, the entries must be merged! |
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