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Forums > CSDb Entries > Release id #218343 : E2IRA
2022-07-27 13:37
wacek

Registered: Nov 2007
Posts: 513
Release id #218343 : E2IRA

User Comment
Submitted by Mojzesh [PM] on 27 July 2022
@wacek Before I left arise (a year ago), the only language on PC you knew at that time was PC Basic. Your poor coding skills and the absence of own demosystem developed solely by arise (it was all spaghetti code) was one of the key points that made me leave your group (among several others). It’s clear to me - especially by judging your answer to this - that you didn’t write the compressor yourself (don’t lie, I know you well enough) … To change my mind, just prove it (there are lots of ways to prove it without the need to reveal the source code).

And do you finally know in 2022 how many CPU cycles are eaten by a given number of sprites, you so-called ‘brilliant coder’?

Ps. You were using the same compressor in the past and you told me so yourself back then you didn’t write it :D
 
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2022-07-29 15:40
F7sus4

Registered: Apr 2013
Posts: 117
It's not about rules, it's about common sense. Those who lack it, will argue whether it even exists.
2022-07-29 15:45
Krill

Registered: Apr 2002
Posts: 2969
Quoting F7sus4
and who figured it out at spot.
Is that so important? A good show is a good show, regardless of or maybe precisely because so many people fell for it, judging by the first comments. =)
2022-07-29 15:45
F7sus4

Registered: Apr 2013
Posts: 117
I think the truth is important, so the purpose of the topic is already met. Whoever was/felt tricked, now has a better insight in the matter and may continue enjoying his/her everyday life. ;-)
2022-07-29 16:42
Joe

Registered: Apr 2002
Posts: 226
What Krill said! A good show is a good show, basta!
2022-07-29 18:45
chatGPZ

Registered: Dec 2001
Posts: 11357
Quote:
Except for a fact that this demo is trying to cheat viewers by tricking them to think that most of the effects are calculated in realtime

A Demo using all tricks in the book, pretending to show something that its not?

Say it isnt so.
2022-07-29 18:47
CreaMD

Registered: Dec 2001
Posts: 3050
Quote: What Krill said! A good show is a good show, basta!

What Krill and Joe said.
2022-07-29 19:13
DeMOSic

Registered: Aug 2021
Posts: 126
Quote: What Krill and Joe said.

What Krill, Joe and CreaMD said.
2022-07-29 19:20
Raistlin

Registered: Mar 2007
Posts: 659
I would love to know what “real-time” graphics even is ;-)

No sine tables
No colour tables
No textures/pre-drawn pictures?
No pre-canned physics

Etc etc.

From the very first computers through to the very latest, “real-time” is a moving goalpost.
2022-07-29 19:30
Krill

Registered: Apr 2002
Posts: 2969
Quoting Raistlin
I would love to know what “real-time” graphics even is ;-)
As i said, it boils down to degrees of freedom in rendering. Look-up tables etc. don't factor in, as long as you can rotate that cube about 3 axes with arbitrary angles. =)
2022-07-29 19:30
chatGPZ

Registered: Dec 2001
Posts: 11357
reminds me a lot of the comments we got for Crowd Pleaser (which kindof uses a similar approach). Funny really :)
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