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Forums > CSDb Entries > Release id #218343 : E2IRA
2022-08-28 09:06
wacek

Registered: Nov 2007
Posts: 513
Release id #218343 : E2IRA

The highest level of admiration is imitation ;)
Joker guys made our day at Xenium with this one!
https://youtu.be/kl8dH7ooRyU
 
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2023-03-28 14:08
Krill

Registered: Apr 2002
Posts: 2969
Quoting Raistlin
In a coding competition, I could understand the effort. For a demo competition like X, being brutally honest, I don't
Which is why there should be a limitation to 2 disk sides (along with a duration limitation of 15 minutes). =)
2023-03-28 14:30
Raistlin

Registered: Mar 2007
Posts: 659
Quote: Quoting Raistlin
In a coding competition, I could understand the effort. For a demo competition like X, being brutally honest, I don't
Which is why there should be a limitation to 2 disk sides (along with a duration limitation of 15 minutes). =)


Woah there.. we're currently on 8 disk sides and 45mins for our X demo. Let's hold off any rule changes until X25...
2023-03-28 16:32
chatGPZ

Registered: Dec 2001
Posts: 11357
+1 for the 2 disksides limit. I rather see a good animation than some boring realtime shizznit - but still filling an entire disk with animation (or samples) is just meh

Quote:
C64 scene was always about doing shit realtime, and for me will always will be.

It never was. There always were animations. A ton of demos from back in the days eg have those "raytracing" parts - and ppl went wild over them.
2023-03-28 16:48
F7sus4

Registered: Apr 2013
Posts: 117
To claim that displayed pre-rendered animation is just as meaningful code wise as real-time effects is pretty close to denying the very reason why demoscene even started to exist.
2023-03-28 16:58
chatGPZ

Registered: Dec 2001
Posts: 11357
You mean swapping koalas and tunes on compunet?

(It'd be interesting to know how long the demoscene existed until something like a rotating cube (in realtime) showed up)
2023-03-28 17:32
F7sus4

Registered: Apr 2013
Posts: 117
I do remember quite vividly how groups attempting to sneak FLIC/AVI files (in order to mimic some uber-code effects) into their demos were called like in the late 90s/00s. I won't use the word (everyone already knows it), yet it's the very same thing again, here, 25 years later, in a larger scale. It is what it is no matter how many times anyone will attempt to present black as the new white. (I enjoy the logic backflips performance, though.)
2023-03-28 17:42
chatGPZ

Registered: Dec 2001
Posts: 11357
Quote:
in the late 90s/00s

But it was - and is - done *all the time*

And indeed the killer argument still stands: If that bothers you, just make those things in realtime.
2023-03-28 18:23
wacek

Registered: Nov 2007
Posts: 513
F7sus4, for a moment I will act if you had no personal grudge towards me ;), and in a civil way ask you to point out those >Commodore 64< demos in the 90s/00s that were trying to sneak AVI files as killer effects and were called lame. Thanks.

I know you are not a C64 coder (I hope you remember how do I know that), but let me just suggest to consider that maybe you do not entirely grasp that there is indeed some skill in making animations on a computer with such a tiny memory and slow processor. Mind you, no one (at least I never) suggested it is more difficult than realtime efforts, but hey, maybe there is still some skill and difficulty in that which can be - if not appreciated, then at least somewhat respected, hmm?

I also don't remember anyone calling 242 and/or SOTA lame. And that's on a computer with far superior memory and CPU capabilities than C64. I personally think if one day someone codes a mp4/avi player on C64, he will be a coding god to most... ;)
2023-03-28 18:40
wacek

Registered: Nov 2007
Posts: 513
And hey, the anonymous downvoting is always appreciated :) an expected result of trying to defend against people spitting on you again.
2023-03-28 18:42
F7sus4

Registered: Apr 2013
Posts: 117
If ad hominem is the best answer that one can come up with (while attempting to twist it as a "grudge"), I'd advice to improve the argument instead.

If similar logic would be applied to any C64 production, no one would have any right to bash Wile Coyote converts anymore, and should treat them as if they were hand-dawn. That's how post-modern this discussion has became.

I do appreciate all the effort that was made to put E2IRA to life (especially Jammer's music which carries it on its back), but in all intellectal honesty I cannot place it next to other realtime effect-based demos - that would just be a lie.
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