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Forums > C64 Composing > reverb / delay techniques
2013-12-08 20:05
mstram
Account closed

Registered: Dec 2013
Posts: 112
reverb / delay techniques

** warning tracker noob ** :)

How do you do it ?

I'm studying the 'cabrinigreen' tune now.

It looks like the instrument is duplicated, with the duplicated instrument's ADSR values altered ?

Then in the pattern, the note to be "echoed" is duplicated, using the copied instrument.

If that's the basic idea, then how are the ADSR values related to the "size" of the delay, i.e. "hall / room" etc as shown in other sequencers ?
 
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2013-12-12 00:08
Hein

Registered: Apr 2004
Posts: 939
That's the combination of the 2 things I guess, the arps going along with the melody filling up the gaps of the melody and track command gate-off in the melody one tick before the next note.

It also helps not to use hardrestart on the melody and chords, giving them the continuous sound whereas the drums n bass are tighter controlled by hardrestart, but its not that tight, the HR ADSR is set to 00F6, so there's an extra bit of release when a new note is triggered.
2013-12-12 14:36
Mixer

Registered: Apr 2008
Posts: 444
use http://www.6581.fi/sidwiki/doku.php?id=sid-knowledge

I no longer update www.sid.fi/sidwiki. It will eventually go away.
2013-12-12 18:26
theWizard
Account closed

Registered: Jul 2007
Posts: 109
2 notes same pitch 1 after 1 call produces a reverb or galway does it with 3 notes in quick progression ( with decreasing volume example wizball or it would eventually wash out ) , in terms of the c64 , 1 vblank then call the same note again will produce a sort of reverb well actually i wouldnt call it a reverb effect more of an early phaser , which player routine are you asking about or you asking in general?
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