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Forums > CSDb Feedback > Subtypes for tools?
2011-11-16 00:04
wacek

Registered: Nov 2007
Posts: 513
Subtypes for tools?

Was this suggested before? I cannot believe it was not :)

Please, oh pretty please, let's have a subtype for 'C64 Tool' - we have mode for the gfx, why can't we have something for this one?? It's so logical I think... At the very least to have 'Gfx tool', 'Sound tool', 'Disk tool', 'Packer' etc.

It such a pain in the ass to look for tools here when you're developing a release or want to do something very specific. And you're convinced there is already a tool to do it, but most querries return squat. My example: I was looking for something for automatic transfer from turbo-tapes to disk, and no querry returned A.T.T.A.C V1.0 - I spotted it in the comments of some other tool, whereas A.T.T.A.C V1.0 was the only one which met all my requirements. Same for gfx-to-char converters, for example ;)
 
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2011-11-19 23:46
DemongerX
Account closed

Registered: Jun 2002
Posts: 137
CZ, the question becomes what constitutes a database. Would it be a general database, a contact database like(contact dealer, or others), a program filer database(ie dcmr, etc.) Not trying to make it more difficult, but sub categories could be made ad infinitum.

DemongerX

ps. posted this response, then saw moloch's. Talk about variations on a theme. That pretty much sums up what I was getting at as well.
2011-11-20 11:34
wacek

Registered: Nov 2007
Posts: 513
OK, so now it looks like this:


1	Assembler		(assemblers, monitors)
2	BBS / Modem	
3	Cartridge / ROMs	(cartridge images, cartridge tools, Kernals)
4	Compression		(charpackers, crunchers, zippers, archivers, packing systems)
5	Copying			(protectors, coders, copiers)
6	Data base		(data bases, catalogue tools, spreasheets, vote counters)
7	Demo development	(intro makers, demo makers)
8	Diagnostics		(testers)
9	Disk  			(turboloaders, loadersystems, disk editors, dir editors, formatters)
10	Game development	(map editors, seuck)
11	Graphics		(bitmap editors, character editors, viewers, cleaners, converters, sprite tools, animation tools)
12	Music			(music editors, rippers, relocators, players)
13	Other	
14	Programming		(interpreters, compilers)
15	Tape			(turboloaders, head adjusters)
16	Text			(notemakers, writers, docs makers, text editors, mag editors)


I kept "data base", because now I think also vote counters would fall under that category (of which we have now 14 in csdb :D). And I personally prefer "development" which sounds better than "making". Is that fine with everyone? ;)
2011-11-20 19:00
Moloch

Registered: Jan 2002
Posts: 2925
I also prefer the "development" wording, always sounds a lot better than "maker". ;)
2011-11-20 19:47
Count Zero

Registered: Jan 2003
Posts: 1926
I dont really care there, but if I take a look at stuff we would list under "demo devel/making" -- tons of intro and demo _makers_ :)

Why not stick to the wording the scene has used for decades? :)

Mind you - when we were in school and getting our first english lessons long words were just no good. Or tricky letter combinations as often seen on packers displaying "lenght" :)
2011-11-20 19:51
wacek

Registered: Nov 2007
Posts: 513
I can live with that ;)
2011-11-20 20:03
Graham
Account closed

Registered: Dec 2002
Posts: 990
1 Graphics
2 Sound/Music
3 Development
4 Compression
5 Disk/Tape
6 Misc
2011-11-20 20:53
enthusi

Registered: May 2004
Posts: 677
I 2nd graham but a separate category for tape and disk.
2011-11-21 00:33
wacek

Registered: Nov 2007
Posts: 513
Those are categories, not code - stop applying optimization principles to it ;)
2011-11-21 05:25
Moloch

Registered: Jan 2002
Posts: 2925
Six isn't enough and that list discounts things which were a large part of the scene ... like BBS/Modem.
2011-11-21 09:03
MagerValp

Registered: Dec 2001
Posts: 1074
Quoting Moloch
Six isn't enough and that list discounts things which were a large part of the scene ... like BBS/Modem.


Yep, add Comms.
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