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wacek
Registered: Nov 2007 Posts: 513 |
Subtypes for tools?
Was this suggested before? I cannot believe it was not :)
Please, oh pretty please, let's have a subtype for 'C64 Tool' - we have mode for the gfx, why can't we have something for this one?? It's so logical I think... At the very least to have 'Gfx tool', 'Sound tool', 'Disk tool', 'Packer' etc.
It such a pain in the ass to look for tools here when you're developing a release or want to do something very specific. And you're convinced there is already a tool to do it, but most querries return squat. My example: I was looking for something for automatic transfer from turbo-tapes to disk, and no querry returned A.T.T.A.C V1.0 - I spotted it in the comments of some other tool, whereas A.T.T.A.C V1.0 was the only one which met all my requirements. Same for gfx-to-char converters, for example ;) |
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DemongerX Account closed
Registered: Jun 2002 Posts: 137 |
CZ, the question becomes what constitutes a database. Would it be a general database, a contact database like(contact dealer, or others), a program filer database(ie dcmr, etc.) Not trying to make it more difficult, but sub categories could be made ad infinitum.
DemongerX
ps. posted this response, then saw moloch's. Talk about variations on a theme. That pretty much sums up what I was getting at as well.
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wacek
Registered: Nov 2007 Posts: 513 |
OK, so now it looks like this:
1 Assembler (assemblers, monitors)
2 BBS / Modem
3 Cartridge / ROMs (cartridge images, cartridge tools, Kernals)
4 Compression (charpackers, crunchers, zippers, archivers, packing systems)
5 Copying (protectors, coders, copiers)
6 Data base (data bases, catalogue tools, spreasheets, vote counters)
7 Demo development (intro makers, demo makers)
8 Diagnostics (testers)
9 Disk (turboloaders, loadersystems, disk editors, dir editors, formatters)
10 Game development (map editors, seuck)
11 Graphics (bitmap editors, character editors, viewers, cleaners, converters, sprite tools, animation tools)
12 Music (music editors, rippers, relocators, players)
13 Other
14 Programming (interpreters, compilers)
15 Tape (turboloaders, head adjusters)
16 Text (notemakers, writers, docs makers, text editors, mag editors)
I kept "data base", because now I think also vote counters would fall under that category (of which we have now 14 in csdb :D). And I personally prefer "development" which sounds better than "making". Is that fine with everyone? ;) |
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Moloch
Registered: Jan 2002 Posts: 2925 |
I also prefer the "development" wording, always sounds a lot better than "maker". ;)
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Count Zero
Registered: Jan 2003 Posts: 1926 |
I dont really care there, but if I take a look at stuff we would list under "demo devel/making" -- tons of intro and demo _makers_ :)
Why not stick to the wording the scene has used for decades? :)
Mind you - when we were in school and getting our first english lessons long words were just no good. Or tricky letter combinations as often seen on packers displaying "lenght" :)
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wacek
Registered: Nov 2007 Posts: 513 |
I can live with that ;) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
1 Graphics
2 Sound/Music
3 Development
4 Compression
5 Disk/Tape
6 Misc
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enthusi
Registered: May 2004 Posts: 677 |
I 2nd graham but a separate category for tape and disk. |
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wacek
Registered: Nov 2007 Posts: 513 |
Those are categories, not code - stop applying optimization principles to it ;) |
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Moloch
Registered: Jan 2002 Posts: 2925 |
Six isn't enough and that list discounts things which were a large part of the scene ... like BBS/Modem.
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MagerValp
Registered: Dec 2001 Posts: 1074 |
Quoting MolochSix isn't enough and that list discounts things which were a large part of the scene ... like BBS/Modem.
Yep, add Comms. |
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