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Matt
Registered: Apr 2002 Posts: 598 |
hardest game to crack
probably asked a thrillion times before; but what was the hardest, toughest, most difficult game to crack?
just out of curiousity |
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Kyle Account closed
Registered: Dec 2002 Posts: 31 |
Paperback Writer ?
http://www.radwar.com/images/legends/ |
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Mason
Registered: Dec 2001 Posts: 461 |
I never tried to crack Paperback Writer, but I wish I had - sounds like it could have been fun
@richemp - those games you mentioned are cracked. Keep in mind romours about Pirates said that someone at Microprose stole it for Eaglesoft and could get a copy without the doc check.
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Fungus
Registered: Sep 2002 Posts: 680 |
For sure the hardest game to crack, is Legacy of the Ancients, as NO ONE has ever released a 100% working version. And you can ask Antitrack about that, if you dont beleive me.
In fact, no one has ever properly file cracked any of the later EA games.
Deceptor is Rapidlok, another V-max like protection, used alot on Accolade games.
Give Captain Blood a try... hmmm I have snow Strike and Stuff, those epyx vorpal shits are easy. So is that Keydos crap which Activision used.
Old Datasoft and Datamost loaders are interesting... but for real fun, try something like Dark Castle.
Only JJ of UCF cracked that one, ASk Mason for it, I gave it to him.
/Fungus |
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Top Secret Account closed
Registered: Mar 2004 Posts: 2 |
Hm... and what 'bout Vendetta/System 3. Never heard of 100% working version. We (with Lucky/Cult) found at least 2 protections at the very beginning. But the game fucked up l8r (level 3?)... Also there were some errors in Iron Lord's cracks... |
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Slator
Registered: Jan 2002 Posts: 274 |
Quote: Hm... and what 'bout Vendetta/System 3. Never heard of 100% working version. We (with Lucky/Cult) found at least 2 protections at the very beginning. But the game fucked up l8r (level 3?)... Also there were some errors in Iron Lord's cracks...
Well if you speak about the game iron lord then the game fucks up because it has billions of coding flaws and bugs. MWS talked about fixing the bugs was more important than doing a proper protection on that game as there wasn't any time left before the release date. He also told me that this game never was actually bugfree :-D
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Count Zero
Registered: Jan 2003 Posts: 1927 |
There were actually quite a few ones which were hard to crack, but 95% of even those are mostly work only. As Mason already said, evne infamous Timex and V-max were easy once you got involved.
While we are on the topic though, I TESTED TOKI !!! :)))
I downloaded ALL available version I could find, thats some 4 differently
styled Legend releases (directory art is fun, rite ?). And ofcourse the cart image itself.
To put it in a nutshell: LEGEND's release does NOT work. It was like that when it was initially released on the boards (got it off TSM back then) and it still is like that today. Tested with and without trainer on c128, c64 and emu.
It simply crashes after having defeated the first level main enemy and having loaded a few bits ...
So, there we go with boasting ... time for the Arcade version I guess ?
lol
l8r
Count Zero/CyberpunX/SCS*TRC
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Radar Account closed
Registered: Jul 2003 Posts: 259 |
Quote: There were actually quite a few ones which were hard to crack, but 95% of even those are mostly work only. As Mason already said, evne infamous Timex and V-max were easy once you got involved.
While we are on the topic though, I TESTED TOKI !!! :)))
I downloaded ALL available version I could find, thats some 4 differently
styled Legend releases (directory art is fun, rite ?). And ofcourse the cart image itself.
To put it in a nutshell: LEGEND's release does NOT work. It was like that when it was initially released on the boards (got it off TSM back then) and it still is like that today. Tested with and without trainer on c128, c64 and emu.
It simply crashes after having defeated the first level main enemy and having loaded a few bits ...
So, there we go with boasting ... time for the Arcade version I guess ?
lol
l8r
Count Zero/CyberpunX/SCS*TRC
I think that we in Arcade didn't release it, as Toki has been released before Arcade got built... You know what I mean ;-) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
and while we are at it: legends crack of gordian tomb was frozen and patched to work. |
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Count Zero
Registered: Jan 2003 Posts: 1927 |
Hartmut: only to clear the case: I was ofcourse irconically referring to the l33t Arcade stuff compared to the lame-ass Hysteric stuff.
Legend and many other "big players" on the cracking scene messed up one or the other release. Ofcourse only the hard scratches of the big groups stay on mind forever, whereas lots of other flaky stuff is just forgotten.
We could dedicate a whole website to non-working and buggy releases. :)
One always has to look at the original aswell though. Often enough these
are cover-fakes aswell and promise 256 colors :)
In the case of Toki or even that castle destroying game (ramparts or rampage ? I alwayxs mix them up :) ) Legend baldy cracked. In the special case of Toki *I* personally requested new versions from Westbam again and again ... just becoz it wasn't even working off TSM :)
cya l8r @ bp
Count Zero/CyberpunX/SCS*TRC |
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HOK/Remember Account closed
Registered: Jul 2004 Posts: 6 |
Well, in my opinion the hardest protections you can find are properly done in-game protections most commonly used in old American games i.e. from Br0derbund or Datasoft. Especially Karateka and The Goonies, but also almost all other games from these companies feature 1 to 10 of them nice in-game protections. The first problem is to even realize that there is something like that in the game, because you have to know the game very well to even figure there is something going wrong let's say in a later level. Karateka even featured different in-game protections for Pal and Ntsc!
I am in the lucky situation to trace that fairly well, because I have most originals from those companies.
Most disk protections are rather easy to overcome once you figured out how it works.
HOK/Remember |
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