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Oswald
Registered: Apr 2002 Posts: 5086 |
P1
Project One V0.5
post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
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booker
Registered: Jul 2003 Posts: 334 |
Well, why not implement all the ideas already mentioned simply into the editor?
1.Drawing in unrestricted mode
2.NUFLI convert
3.Corrections in nufli mode
4.Save to .prg with the displayer
Quoting Oswald keep the bugreports coming tho, fixing bugs doesnt takes much time :)
Actually I have some gfx plans so I hope I can bug some bugs.
Dunno what was your 0.6 installer intentions but it seems to lack some files. For clean install ie. picture import still can not happen (missing hbtable_vicII.txt)
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Oswald
Registered: Apr 2002 Posts: 5086 |
"1.Drawing in unrestricted mode
2.NUFLI convert
3.Corrections in nufli mode
4.Save to .prg with the displayer"
the Crest guys are working on the above since like 2 years :) atmo I have to fullfill a long due promise and would like to spend my other c64 energies on a X release :)
hbtableblah.txt: the file is there, but the path is wrong, because it expects the path to be as it was on my pc. Needs some changes in the code to expect this files in the app path, instead of an absolute bpath. |
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booker
Registered: Jul 2003 Posts: 334 |
Quoting Oswald"1.Drawing in unrestricted mode
2.NUFLI convert
3.Corrections in nufli mode
4.Save to .prg with the displayer"
the Crest guys are working on the above since like 2 years :) atmo I have to fullfill a long due promise and would like to spend my other c64 energies on a X release :)
Ya, no any postponing of X prods for that ofcourse!
Quoting Oswald
hbtableblah.txt: the file is there, but the path is wrong, because it expects the path to be as it was on my pc. Needs some changes in the code to expect this files in the app path, instead of an absolute bpath.
Um, not rally. Though that's true with non installater version (v.06 to be copied over v.05 install)
Below from 0.6 installer .ini
ColorTable_VICII=C:\Program Files\Project_One\hbtable_vicII.txt
ColorTable_TED=C:\Program Files\Project_One\hbtable_ted.txt
ColorTable_VDC=C:\Program Files\Project_One\hbtable_vdc.txt
And the list of installed files:
Directory of C:\Program Files\Project_One
15/04/2010 11:07 <DIR> .
15/04/2010 11:07 <DIR> ..
15/04/2010 11:03 <DIR> Cursors
21/02/2010 23:16 3,600 hbtable_experimental.txt
10/12/2006 00:27 2,578 hbtable_vdc.txt
15/04/2010 11:07 2,391 Ladders.ini
15/04/2010 11:07 8,033 Palettes.ini
09/08/2006 21:00 485,290 ProjectOne.chm
14/04/2010 21:28 1,282,048 ProjectOne.exe
10/08/2006 05:54 3 ProjectOne.exe.local
15/04/2010 11:07 2,107 ProjectOne.ini
07/04/2010 15:09 2,451 ProjectOne.ini_
13/09/2007 01:03 3,600 table_ted6.txt
15/04/2010 11:03 2,378 unins000.dat
15/04/2010 11:02 673,546 unins000.exe
12 File(s) 2,468,025 bytes
Win7 btw. The .ini_ file is mine. |
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Isildur
Registered: Sep 2006 Posts: 275 |
I've just tested clean install. Can't touch any button/slider without getting:
Error number 48.......... line:100
File not foud: GraphicalDLL |
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Oswald
Registered: Apr 2002 Posts: 5086 |
bad dll version, will fix the hbtable issues aswell, new upload in half an hour. |
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chatGPZ
Registered: Dec 2001 Posts: 11354 |
would you upload a zip with all files (ie, non installer version) too, so i can give it a try in wine? :) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
no installer:
ftp://ftp.untergrund.net/users/oswald/p1_06.zip
installer:
ftp://ftp.untergrund.net/users/oswald/p1_v06_setup.exe
(DLL Hell is killing me, there's no way to tell VB what DLL to load I can only pray it will work with this DLL version) |
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chatGPZ
Registered: Dec 2001 Posts: 11354 |
ok... it runs in wine \o/
somehow its impossible to draw anything in the main window though, it works in the preview window.... :/ |
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Edhellon
Registered: Aug 2003 Posts: 22 |
Regarding NUFLI, I think the "Deekay sanctioned" (TM) workflow for doing NUFLI pictures is draw them in an unrestricted editor (e.g. Photoshop or grafx2 or whatever), either in true color or with 16 cols, convert it to NUFLI with the coming-any-day-now converter and fix the details in the Crest NUFLI editor, so honestly, I don't see any point in P1 supporting NUFLI directly. Plus it would be a hell lot of work and wouldn't be much easier to use than the native editor IMHO due to the complex nature of NUFLI pictures.
Perhaps an unrestricted mode that could invoke the converter (once its released) could make sense, but since the converter is very complex it's hard to predict what will occur in the NUFLI picture after the artist changes a few pixels in the unrestricted mode: the results may either be better or worse. The converter also produces a directly runnable .prg, FYI.
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enthusi
Registered: May 2004 Posts: 677 |
well, this is not the NUFLI thread anyway :)
Also: stop talking, start pixeling (yes, in the Editor).
When algo came up with all the new ideas people were whining about 'no editor' to use with his converter.
Now for NUFLI it's the other way round.
At least those that want to pixel in NUFLI mode from 0 to 100%, go ahead. It's all there.
The editor IS very good.
PC-Coders: go help out Oswald since its a pain to see how the apparently most favorable crossplatform C64-Editor causes so much trouble. |
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