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Forums > C64 Pixeling > P1
2006-08-29 10:23
Oswald

Registered: Apr 2002
Posts: 5086
P1

Project One V0.5

post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
 
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2010-04-15 10:50
booker

Registered: Jul 2003
Posts: 334
Well, why not implement all the ideas already mentioned simply into the editor?

1.Drawing in unrestricted mode
2.NUFLI convert
3.Corrections in nufli mode
4.Save to .prg with the displayer

Quoting Oswald
keep the bugreports coming tho, fixing bugs doesnt takes much time :)

Actually I have some gfx plans so I hope I can bug some bugs.

Dunno what was your 0.6 installer intentions but it seems to lack some files. For clean install ie. picture import still can not happen (missing hbtable_vicII.txt)
2010-04-15 11:09
Oswald

Registered: Apr 2002
Posts: 5086
"1.Drawing in unrestricted mode
2.NUFLI convert
3.Corrections in nufli mode
4.Save to .prg with the displayer"

the Crest guys are working on the above since like 2 years :) atmo I have to fullfill a long due promise and would like to spend my other c64 energies on a X release :)

hbtableblah.txt: the file is there, but the path is wrong, because it expects the path to be as it was on my pc. Needs some changes in the code to expect this files in the app path, instead of an absolute bpath.
2010-04-15 12:02
booker

Registered: Jul 2003
Posts: 334
Quoting Oswald
"1.Drawing in unrestricted mode
2.NUFLI convert
3.Corrections in nufli mode
4.Save to .prg with the displayer"

the Crest guys are working on the above since like 2 years :) atmo I have to fullfill a long due promise and would like to spend my other c64 energies on a X release :)

Ya, no any postponing of X prods for that ofcourse!

Quoting Oswald

hbtableblah.txt: the file is there, but the path is wrong, because it expects the path to be as it was on my pc. Needs some changes in the code to expect this files in the app path, instead of an absolute bpath.

Um, not rally. Though that's true with non installater version (v.06 to be copied over v.05 install)

Below from 0.6 installer .ini
ColorTable_VICII=C:\Program Files\Project_One\hbtable_vicII.txt
ColorTable_TED=C:\Program Files\Project_One\hbtable_ted.txt
ColorTable_VDC=C:\Program Files\Project_One\hbtable_vdc.txt


And the list of installed files:

 Directory of C:\Program Files\Project_One

15/04/2010  11:07    <DIR>          .
15/04/2010  11:07    <DIR>          ..
15/04/2010  11:03    <DIR>          Cursors
21/02/2010  23:16             3,600 hbtable_experimental.txt
10/12/2006  00:27             2,578 hbtable_vdc.txt
15/04/2010  11:07             2,391 Ladders.ini
15/04/2010  11:07             8,033 Palettes.ini
09/08/2006  21:00           485,290 ProjectOne.chm
14/04/2010  21:28         1,282,048 ProjectOne.exe
10/08/2006  05:54                 3 ProjectOne.exe.local
15/04/2010  11:07             2,107 ProjectOne.ini
07/04/2010  15:09             2,451 ProjectOne.ini_
13/09/2007  01:03             3,600 table_ted6.txt
15/04/2010  11:03             2,378 unins000.dat
15/04/2010  11:02           673,546 unins000.exe
              12 File(s)      2,468,025 bytes
       


Win7 btw. The .ini_ file is mine.
2010-04-15 12:16
Isildur

Registered: Sep 2006
Posts: 275
I've just tested clean install. Can't touch any button/slider without getting:

Error number 48.......... line:100
File not foud: GraphicalDLL
2010-04-15 12:32
Oswald

Registered: Apr 2002
Posts: 5086
bad dll version, will fix the hbtable issues aswell, new upload in half an hour.
2010-04-15 12:39
chatGPZ

Registered: Dec 2001
Posts: 11354
would you upload a zip with all files (ie, non installer version) too, so i can give it a try in wine? :)
2010-04-15 13:22
Oswald

Registered: Apr 2002
Posts: 5086
no installer:
ftp://ftp.untergrund.net/users/oswald/p1_06.zip

installer:
ftp://ftp.untergrund.net/users/oswald/p1_v06_setup.exe

(DLL Hell is killing me, there's no way to tell VB what DLL to load I can only pray it will work with this DLL version)
2010-04-15 13:39
chatGPZ

Registered: Dec 2001
Posts: 11354
ok... it runs in wine \o/

somehow its impossible to draw anything in the main window though, it works in the preview window.... :/
2010-04-15 13:46
Edhellon

Registered: Aug 2003
Posts: 22
Regarding NUFLI, I think the "Deekay sanctioned" (TM) workflow for doing NUFLI pictures is draw them in an unrestricted editor (e.g. Photoshop or grafx2 or whatever), either in true color or with 16 cols, convert it to NUFLI with the coming-any-day-now converter and fix the details in the Crest NUFLI editor, so honestly, I don't see any point in P1 supporting NUFLI directly. Plus it would be a hell lot of work and wouldn't be much easier to use than the native editor IMHO due to the complex nature of NUFLI pictures.

Perhaps an unrestricted mode that could invoke the converter (once its released) could make sense, but since the converter is very complex it's hard to predict what will occur in the NUFLI picture after the artist changes a few pixels in the unrestricted mode: the results may either be better or worse. The converter also produces a directly runnable .prg, FYI.
2010-04-15 13:56
enthusi

Registered: May 2004
Posts: 677
well, this is not the NUFLI thread anyway :)
Also: stop talking, start pixeling (yes, in the Editor).
When algo came up with all the new ideas people were whining about 'no editor' to use with his converter.
Now for NUFLI it's the other way round.
At least those that want to pixel in NUFLI mode from 0 to 100%, go ahead. It's all there.
The editor IS very good.

PC-Coders: go help out Oswald since its a pain to see how the apparently most favorable crossplatform C64-Editor causes so much trouble.
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