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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 1995
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2022-08-30 21:55
TheRyk

Registered: Mar 2009
Posts: 2101
yeah looks pretty interesting

wonder if that dude's really gonna complete his speedrun till 11 p.m. BTW from which time zone does he stream?
2022-08-30 22:32
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: yeah looks pretty interesting

wonder if that dude's really gonna complete his speedrun till 11 p.m. BTW from which time zone does he stream?


Done at 22:20. He'll do c128 speed run now. :D He's in CEST timezone
2022-08-30 22:54
TheRyk

Registered: Mar 2009
Posts: 2101
@C=128 speedrun:
quote from chat: "died in less than 10 minutes"
\o/
2022-08-30 23:25
Count Zero

Registered: Jan 2003
Posts: 1831
Awesome speedrun and playthrough. Cool to see some new bugs having been found :)
2022-08-30 23:28
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: Awesome speedrun and playthrough. Cool to see some new bugs having been found :)

He's awesome. I've dissected that code for so many years but he still have it in his bones. That feedback is priceless. Just minor bugs to be fixed, but stil I would NEVER found them by myself. I don't know the game by heart as he does.
2022-08-30 23:29
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: @C=128 speedrun:
quote from chat: "died in less than 10 minutes"
\o/


~8:30 on 2nd attempt!
2022-08-30 23:32
TheRyk

Registered: Mar 2009
Posts: 2101
Yeah, great show, he seems to know all them dungeons by heart.

And what Count sez.
2022-08-30 23:39
JackAsser

Registered: Jun 2002
Posts: 1995
Quote: Yeah, great show, he seems to know all them dungeons by heart.

And what Count sez.


Yeah, he’s the world record holder on speed runs on DOS so we thought it would be a good idea to have him QA.
2022-08-31 00:05
Krill

Registered: Apr 2002
Posts: 2856
I like how you Do It Right (TM). :)
2022-09-02 23:51
JackAsser

Registered: Jun 2002
Posts: 1995
Minor bugs found during QA. Half fixed. We aim to have a free digital download on CSDb in mid October. KickStarter for a physical release we hope to start October 1st that'll run for a month. I just tested the new hardware design for the cart and it ACTUALLY worked on first attempt despite my quite bad soldering skills. At least I got the hardware design right. :)
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