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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 1909
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2022-01-22 22:43
Mr. SID

Registered: Jan 2003
Posts: 402
Done means it has a csdb release id... :)
2022-01-22 23:50
JackAsser

Registered: Jun 2002
Posts: 1909
Quote: Done means it has a csdb release id... :)

Bah! Easy for YOU to say! ;)
2022-04-21 19:50
Frantic

Registered: Mar 2003
Posts: 1584
No game to behold yet. :) Any news?
2022-04-22 09:55
JackAsser

Registered: Jun 2002
Posts: 1909
Quote: No game to behold yet. :) Any news?

Polishing graphics still. Oliver is doing a tremendous job here. There are changes almost everyday actually. Last thing that came in was a much needed polish on the items graphics in the 3D-view, they now look really crisp and nice.
2022-04-22 10:00
Raistlin

Registered: Mar 2007
Posts: 378
Quote: Polishing graphics still. Oliver is doing a tremendous job here. There are changes almost everyday actually. Last thing that came in was a much needed polish on the items graphics in the 3D-view, they now look really crisp and nice.

Ahh, graphical beauty, though is truly in the … wait, what’s the saying?
2022-04-22 15:02
Krill

Registered: Apr 2002
Posts: 2324
... eye of the beerholder?
2022-05-04 22:17
JackAsser

Registered: Jun 2002
Posts: 1909
All knows issues fixed. Wallsets and decorations nearly done. 6 remaining monsters to hand pixels. Continuous integration with BitBucket pipelines working and nightly builds are produced. Will need to refactor the cart to not use the ATF1502 CPLD due to component shortage, will be replaced by two hex d-flipflops instead.
2022-05-05 00:03
LKP

Registered: Sep 2008
Posts: 11
Eye can’t wait ‼️😜
2022-05-07 12:17
WVL

Registered: Mar 2002
Posts: 868
(be)hold my beer! Can't wait!
2022-05-07 22:14
JackAsser

Registered: Jun 2002
Posts: 1909
C64 vs DOS monster graphics comparison: https://youtu.be/ICn_m7uFRMA
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