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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 1989
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2021-03-23 20:48
JackAsser

Registered: Jun 2002
Posts: 1989
For you who missed the beta test performed last weekend.

https://www.youtube.com/watch?v=lzk3-Nd0VFQ

One bug found, and fixed.

Please also follow the YT-channel. <3
2021-03-24 07:24
Oswald

Registered: Apr 2002
Posts: 5017
susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :)
2021-03-24 12:52
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :)

Ofc. Others have tested and found many bugs, f.e. the current WR speed runner tested it and found ALOT, all fixed. He’ll do a re-run soon.

However I also find bugs everytime I run through the game. Each run with more seldom bugs. No known bugs atm => more testing needed.
2021-03-26 13:38
TWW

Registered: Jul 2009
Posts: 541
Amazing efforts!

Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".

Again amazing work, and cudos!
2021-03-26 14:05
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Amazing efforts!

Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".

Again amazing work, and cudos!


Thanks!!

Pixel fade, yes thought about it but it’s a bit tricky as yellow is bg color, not blue.

Character names. A tradeoff, all sprites are used to the right to display hires text.
2021-03-28 16:30
WVL

Registered: Mar 2002
Posts: 886
How much storage left on the cartridge?
2021-03-28 16:31
Frantic

Registered: Mar 2003
Posts: 1627
My guess: 3 bits
2021-03-28 18:50
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: How much storage left on the cartridge?

Maybe 35kb or so
2021-03-30 09:17
WVL

Registered: Mar 2002
Posts: 886
That's plenty for some nice extras :-)
2021-03-30 11:18
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: That's plenty for some nice extras :-)

Problem is that the free memory is scattered in small $100-$600 chunks.

So the last 24hrs I implemented a tool that parses ca65’s map file, applies bin-packing on the segments and auto generates the link file.

PROFIT!

I know have 3x16kb free ROM for some extras we’re working on.

I never knew I’d actually would use my computer science knowledge and just the concept of defragging a cart is mindboggling. :D
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