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2024-07-23 13:59
mankeli

Registered: Oct 2010
Posts: 127
Message for 4agentE

Thanks a lot for derailing the thread. I was just writing you a message that you should start behaving. You can be as autistic you want (your own words) but please stop acting like this is a matter of life and death.

I would have been happy to continue the discussion about the actual real timelines of things instead of that bullshit.

Also CountZero, how about a warning first?
 
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2024-07-23 22:50
Count Zero

Registered: Jan 2003
Posts: 1878
Quoting Krill
As for Piccolo Mouso, i'm pretty sure that a few more demos existed in the early days, many of them lost. And i'm rather sure that an argument based on quantities rather than qualities almost inevitably leads to the old conclusion i'm doubting.


DUDES. I didn't create Piccolo to read about it nowadays - we were young and motivated.

$SCENE didnt manage to create database or additions here of which effect was first done whereever so far. WHY even TRY to discuss it on such a generic level?

$SCENE (for us) is a bunch of people doing whatever they like, link, code/compose/compost and spread - how can all of you people cry for diversity nowadays but also THINK of splitting $SCENE parts?

Next: graphicians and musicians who dont want their "art" being used on cracking intro!

So, go on - nothing to see or even talk about here...

/cz (who had enough of this on the RSS feed today!)
2024-07-23 23:01
Fungus

Registered: Sep 2002
Posts: 668
Pretty sure the "scenes" if you can even call them that, had crossover, were both going on in parallel and you forget the the third "scene" which was game programming. Now there is evidence that's pretty easy to nail down with the third one as things were released commercially, and demonstrating your talent to get a job at a software house is likely where the word demo came from. Or perhaps demos of games you made, to get the lucrative deal with mastertronic or ocean in the UK.

I wish TMR was here... as a user of compunet he could fill in some gaps, but sadly he is not.

People were making pictures with doodle and stuff very early on, I remember local boards that were quite old (running on a PET) that had downloads of such things. So there was user groups and stuff too where people were learning about the c64 and some of course began to code and make art.

Everything was probably happening all at once.

Intros are more remembered because wares spread far and wide a lot more than passive demos, because people bought a c64 to play games or do work of some sort and not to make demos, so I think it's probably correct to think demo scene came out of games, both coding scene and cracking scene. It was not some entirely different entity that is pure and just as much as Krill would like that to be the case.
2024-07-23 23:13
Krill

Registered: Apr 2002
Posts: 2940
Quoting Fungus
It was not some entirely different entity that is pure and just as much as Krill would like that to be the case.
Really, i never said such a thing. How can i make it any clearer that my main gripe is the "cracks first, then demos" (on a scene level, not individually) thing here, and not some weirdo alt-history "demos were delivered to us by the gods" thing? :)
2024-07-23 23:22
Oswald

Registered: Apr 2002
Posts: 5074
"demos were delivered to us by the gods"

good title for a demo :)
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